number make brain happy
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Hamsyphus's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #175 | 4.048 | 4.048 |
| Artwork | #187 | 4.476 | 4.476 |
| Creativity | #305 | 4.286 | 4.286 |
| Audio | #428 | 3.810 | 3.810 |
| Enjoyment | #890 | 3.762 | 3.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our little hamster is stuck on a hamster wheel that forever loops. But more importantly the items you place loop around in a circle and proc endlessly (until you hit a goal) and then the goal increases and you must try again in a neverending loop
(Optional) Please credit all assets you've used
Image of zeus in the game over screen: https://freesvg.org/zeus
All other artwork original
"Circus of Freaks" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
(Optional) What would you like to be called if GMTK features your game?
Hamsterdam
Comments
Cute concept and cute hamster! I think the score system is a little strange, I'm guessing the score is averaging points per revolution, but that is not very intuitive when trying to figure out what I need to meet the score threshold. Aside from that I still had fun, good job!
What a cute game! Love the concept- interpreting “loop” as a running hamster. I also loved the art and the sound effects while clicking and dropping items. Great job programming the game so quickly! I would love to see this game developed and higher levels get faster and grander. Currently we wait for the loop to playout but a feature where you have to engage with the game while the loop is running can be fun too.
I figured that using just the cheese let me go multiple rounds without having to buy anything big. Using the other stuff didn't really give me a points boost. The font for the game instructions could be more legible. My screen cuts out a part of the game so you might want to check the ratio compatibility.
Congratulations for the great work!
It's satisfying to see how score increases) Also i like the idea with hamster's loop. A bit hard to understand how the game works, but i like the variety of items.
This hamster game tickles my hamster brain. The sunflower seeds don't lower so I took advantage of that to try to get to the end. I appreciate the fact that you sped it up after the 1st revolution completes. The game definitely needs a bit more hand holding when it comes to explaining how the game works. However, with a few trial and error everything clicks nicely. I love the fact that the first revolution is a trial run. Without that, it would've taken a lot longer to figure out the mechanics.
I still have no idea how money is generated though. Great game and good music!
I wish I knew how many times the wheel spun before calculating the energy output! I ended up doing the bear, sunflower seeds, and milk on repeat and would end up with the same monies every time to spend. I was confused to how the money made was calculated.
But otherwise! It was lots of fun, and had a great time watching it spin and spin. The art is amazing. 10/10 for that alone. The artist should be super proud of themselves.
Really cool artwork! Found the strat to use duplicating bear first -> the +100-25, -> milk +100-25 to be the best strategy so far, maybe it could've been better. It took me a while to realize the power drain is what your score is divided by after a full rotation, and that the right slot is the one that triggers the item, but soon as I got that I was able to formulate my strategy. Fun game, liked the music!
Loved the artwork, and the animation was very cute, sometimes the score would enter the realms of super long decimals, but otherwise cool game!<3
Good job on your first (seemingly?) game jam. The art was very cute, but the mechanics of the game are not so straightforward. How scoring works is confusing, and seemingly way too difficult to predict. There is no randomness in what you score, so that could be computed before hand to show to the player. Why Balatro can do without, is that a single hand played does not loose you the game. But here, making a mistake with placing the items can be an instant game over. Also, it might be worth looking into format strings for preventing endless decimals to show up in the UI.
Thank you! Yes, it was all of our first time doing a game jam! Yeah we got a lot of feedback that the scoring system and game mechanics in general weren't very clear. I think it was a combination of not planning the game out well before diving into implementation and also just running into time pressure to even get anything working. That's an excellent point about Balatro vs our game that we didn't think about, auto failing after one spin isn't a great experience if you can't tell ahead of time if you're gonna succeed or not. But just showing the number pre-spin also doesn't feel as much fun either though. Maybe having multiple spins just like Balatro could work, idk?
And yeah good call on the endless decimals, we should've thought to use format string, but I think it just totally slipped our mind under the time crunch!
I don't remotely understand how the scoring system is supposed to work, which makes it impossible to strategize. I'm not sure the art properly conveys the fun idea either. It's got some pop though and everything basically works as intended - not a bad showing.
Thank you for the feedback! Yeah I think we could have done a lot to make it more visually clearer as to what's going on. Maybe better animations to show exactly what's going on, a better tutorial with a spin that doesn't speed up at all, and probably better text on the tooltips too. Learnings for our next jam! :)

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