Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Mayhem BeltView game page

Old school space shooter
Submitted by jtabor, TierZoo — 1 hour, 24 minutes before the deadline
Add to collection

Play game

Mayhem Belt's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#28093.0163.016
Artwork#32993.1973.197
Enjoyment#36042.9842.984
Creativity#49643.0003.000
Narrative#50322.1152.115

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
An asteroid belt is a loop of rocks!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 50 to 31 of 50 · Next page · Last page
Submitted(+2)

The game was fun but the controls are a bit hard to a hang of. Maybe adding in a couple more levels so players can get more of a handle on the controls. Overall, keep up the good work :)

Submitted(+2)

pretty cool game! keep up the good work

Submitted(+2)

Controls were a little hard to get the hang on, but it is really good ! The levels are really fuun to play with

Submitted(+2)

Controls may be complex and need time to get used to, but since there's no pressure to beat the level quickly its all fine. After a few minutes of play, movement begins to feel pretty smooth, great sounds as well. Main feedback is making the hitboxes for either the player or obstacles just a tiny bit smaller than they actually look, since right now they're a bit bigger and it can be hard to know whether you will hit something or not. It's also hard to know if you'll be safe if you blink, but that might just take getting used to. All in all, cool game.

Developer(+2)

That's a good tip about the hitboxes.  Looking back, the ship hitbox is just a box and goes to the very tips of the wings.  Probably a little excessive.  I think the asteroid's hitbox is also about the size of it's mesh.  For blink, I wanted to add two things: 1. making it so you can't blink if something is occupying the space (and a UI indicator for this), 2. a bigger, more obvious blink target to show where you're going to go.  Think that'd be enough?  It's especially bad when the mechanic requires you to use it when you can't really see it, lol.

Submitted(+1)

For blink, you can make it so that the camera looks from above while selecting where to go. Or, you can design the levels in a way where there's a decent amount of space behind the blink target. Maybe consider making blink not instantaneous and have it be more like a phase-through dash ability?

Developer

Oo, I like the top-down camera.  That would have been perfect!

Submitted(+2)

Great game! The controls were hard at first, but I got the hang of it really quick and the minimap helped me a lot with my surroundings. The tractor level was really fun!

Developer

Thanks for playing!  I wish we had another day to work on it.  We planned to make a level where you had to throw the asteroids by spinning the ship + asteroid.  It was super fun in the editor!

Submitted(+2)

Nice entry! Definitely takes a bit to get used to the controls but keep it up!

Submitted(+2)

Sick sound design. Got a lot easier once I realized there was a laser. I liked making the rocks die.

(+2)

Awesome game. I greatly enjoyed it. It took me a while to figure out how to do it.

Developer

Thanks!  It was our first game jam.  We definitely should have put a little tutorial in the beginning for you all!

Submitted(+2)

Cool game!

I really like this, very fun! :D

Submitted(+2)

The drifting and momentum felt very satisfying once I got the hang of it.

Submitted(+1)

Cool game! I liked  how ship controls, reminds Elite Dangerous on No Man Sky when you are dodging asteroids or trying to land. Didn't understand how to use transportation hook, I need to go it through asteroid to give it some force?

Developer(+1)

If you click on the thing you want to drag it gets highlighted, then push T and the tractor beam target will show up.  Then put that by the asteroid and it will be attracted to it!  Thanks for playing!

Submitted(+2)

The graphics and sound design are really cool! The gameplay is cool but hard. I would have liked to explode when I died instead of just being told that I'm dead though, that's my main feedback! 

Submitted(+2)

The game has a fun interesting and unique control system. The main issue i am having is that there's an information overload and too many keybinds to keep track off. Having simpler levels that introduce the controls in a more controlled manner would help (the way you introduced the blink mechanic was really good!) Other than that in order to test the player mastery of the controls you could include a time trial. 

Submitted(+1)

The drifting mechanics are really fun to move around with and the blinking takes some time to get used to but also is a pretty great mechanic. Something that'd make this game better is perhaps adding more "JUICE" , adding trails. making the screen shake on impact, and stopping time on impact for both the player and asteroid. Other than that this is a pretty well made game considering it's a first. Congrats and submitting aswell, submitting a jam game already makes you into the top 25%, and it should be something you're proud of

Best of luck with your game :)

Developer

You're totally right about the "JUICE", haha.  We just kept implementing mechanics and left too much to crunch time at the end, haha.  Noob mistake.  

Curious about the stopping time thing.  Does that make it feel more impactful when you hit something?

Submitted(+1)

Time stopping, or Hitstop you basically set the Time.timeScale in Unity to 0. then set it back to 1 after a split second. Alot of games like Street Fighter, Hollow Knight etc use this to make hits feel more impactful. stopping time for a split second when the player gets hit also gives the player time to recollect themselves and quickly think of a way to get out of a tough spot.

In general it really adds a heavy punch to each hit and makes it feel more satisfying


Developer(+1)

Thanks for the reply!  I didn't know this was a thing.  I'm going to have to use this in my next game.  You're right this would have been sweet, especially when the shield breaks, or maybe when you take physical damage or something?

Submitted(+1)

Good stuff! like how the ship drifts like real space! We had the same idea lol.

Developer(+1)

Originally we didn't even have the brake, so you had to counter-act every bit of movement.  The team made me take it out, but I love games that do that!

Submitted(+2)

I was very surprised to find myself in a full on initial D space game but it was so much fun. I found it was actually really difficult initially to manoeuvre the ship but once I  got the hang of it it felt  really rewarding. This is a super impressive game to have made given such a short time. Well done!

Submitted(+2)

It is a very decent game! I saw that this is your very first game jam, and this is very surprising that you are able to deliver such comprehensive gameplay for your first game! Congratulation! I think the difficulty handling and pacing could improve, or maybe just me not super good with game with such big inertia. But anyways, good attempt!

Developer

Thanks!  It's not you, haha.  If I have any regrets it's that we spent way too little time making levels and tuning compared to how much time we spent on adding mechanics.  There were a few that didn't even really make it into the game.  Ahh well, next time!  

Submitted(+2)

This game is fun, and for your first game ever it is simply great. The idea is pretty smart, the connections between loop and shooting asteroids is interesting lol. Artwork and audio are pretty good. Narrative isn't there which could have been interesting (why are we shooting asteroid belts) but it's all good. 

Other comments have mentioned the things I wanted changed like better tutorial and old crusty dying ruining the game. One that I didn't see mentioned is maybe having more control over the laser, so less bursts that deal more damage. That could just be me however. On the other hand a mechanic I really liked was strafing, it's hard to see that in games and it just makes movement so much smoother so hats off to you. Congratulations on making an awesome first game!

Developer

Haha, yeah.  Originally we were going to lean into the asteroid loop thing a lot more, but when we tried it out it was too lame, haha.  Thanks for playing!

I think you're right about the lasers.  We intended to make them 3 shot bursts or semi-auto or something to make people more strategic about them.  We also had a whole turret/targeting mechanic at one time, but it didn't end up fitting the game very well.   (what fun is letting the turrets kill the asteroids for you?)

Submitted(+2)

Neat game! The ship mechanics are quite fun, I really like the slidy speeds you can reach and start tokyo drifting your way through the asteroid belt. Took me a bit to get a hang of guiding old crusty, but honestly it was really rewarding once I got used to it. My main critique would be that the tutorials could use some work- the game throws a lot of information at you at the start that's hard to remember, and at the start of level two it took me a minute to realize that "selecting" an asteroid meant clicking on it. Also, when I broke old crusty in level 2, the game did get in an infinite loop of saying I lost. (These things happen with jam games lol) Despite that, very cool game! Really loved the movement mechanics and the tractor beam mechanic especially was neat.

Developer(+2)

Thanks for checking it out! This was our first game ever, so I'm glad people are enjoying it despite it being quite rough around the edges. Really enjoyed your game as well!

Submitted(+2)

Very fun game! I can get down with a game where the challenge is in the controls. There's a lot of mechanics packed in for such a short dev time. 

Viewing comments 50 to 31 of 50 · Next page · Last page