Woah , great stuff, always tough and bold to tackle multiple minigames for a game jam but lovely stuff and great art wise to
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A Groundhog's Day's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #119 | 4.146 | 4.146 |
| Artwork | #899 | 4.021 | 4.021 |
| Creativity | #1435 | 3.875 | 3.875 |
| Audio | #1988 | 3.229 | 3.229 |
| Enjoyment | #2920 | 3.146 | 3.146 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The groundhog tries to keep a time loop intact, also the mini games loop
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Gute LuThe
Comments
I loved the fact that the theme was reversed, like, at first, you imagine soemone stuck in a loop that wants to get out, but this is the complete reverse and i love it!
Really cool narrative and collection of minigames, came back for a few afterwards! Also I think the artwork is on point.
Very cute, I like the story, the minigames were neat though some of them were executed a bit weirdly like the newspaper one and the difficulty didn't really scale, but very fun!
This one had a really nice story/narrative too it and I enjoyed how silly it was. I didn't get to play all the minigames, so I'll just talk about the one I enjoyed the most and the one I enjoyed the least. I really enjoyed the one where you have to hit the man with the mic. That one got a couple of laughs outta me. I didn't care for the bad news minigame and would have preferred to type the words instead. Regardless, I hada great time playing.
Thank you! Yeah, I can see the newspaper one being a bit divisive, though we intentionally wanted all the games to be mouse-only and this one in particular to be more focused on pattern recognition than on pure speed. But yeah, with 9 mini-games, there's bound to be some that people like more and some that people like less.
Hey team, saw you in the discord & I'm glad I did. I love Phil & aspire to keep the human male from finding inner peace. Though I wasn't able to cause enough mischief with the shoelaces a few times over, I hope to one day fulfill Phil's dream. Congrats on a good jam!
Great series of mini-games - I loved the idea to flip the perspective from Phil to the mischievous groundhog! The artwork was really nicely done, and each of the mini-games was intuitive enough to grasp quickly, Wario-ware style :) The voiceover was a nice touch too! I'm very impressed you made all of these mini-games in just 4 days - great stuff guys!
Cool idea and cute artstyle. Difficulty range between the minigames could use some calibrating.
great job to the both of you! very cute concept well executed, the groundhog is adorable and I hope they can hone their unusual skills forever
Fun and creative idea! And found a lot of the mini-games an interesting take on them. Maybe could have added a pause screen to change the volume/etc while still in the game, and to be able to leave the practice levels early.
Overall impressive, good work!
Genuinely funny. I really loved the voice over. I played all the mini-games and found them genuinely entertaining.
I do not have a ton of feedback, it is delightful.
This was a good laugh! The variety of minigames was great, but the ice cube one was super tough! I only managed to hold onto my dear human male for another 3 days...
Groundhog Day was also the first thing we thought of when the theme was announced.
This is absolutely great. I love groundhog’s day and this was a funny twist on the groundhog sabotaging the “human male” haha. Had fun trying out all the mini games. nice work!







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