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GraviTime's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2182 | 3.684 | 4.200 |
| Narrative | #2317 | 2.719 | 3.100 |
| Enjoyment | #2867 | 3.157 | 3.600 |
| Audio | #5211 | 2.456 | 2.800 |
| Artwork | #6706 | 2.280 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a puzzle game where a clock changes gravity after each "loop". You must stack the spawning blocks (more blocks after more loops) again and again to avoid them falling out of the clock.
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Comments
I really enjoyed the game. The idea is very interesting — unique and creative. The gameplay is dynamic, and the sudden shifts in the scenario really keep your reflexes on edge. All in all, great work!
Quite fun for such a simple concept. I did struggle at first to grab my blocks cause the clock started as soon as I started the play session, a little bit of a pause before the round starts would help with that (i think someone else also mentioned this same thing). Overall really smart concept, well done :)
The concept is brilliant though I would have really preferred if just before the round starts , there is a bit of a pause so the player can get their bearings better (especially to prepare for those small blocks), but that's just me though. Really smart game, good job!
I like that the game takes place inside the clock! After playing a bit you could kinda prepare for the next gravity shift which I think was fun. Couldn't make it very far but enjoyed it nonetheless
Thank you for playing my game.. seems like you got a pleasant experience! Don't worry even I haven't had enough time to get to higher stages yet (my highscore is just 8). I would have implemented a global scoreboard but at the time I was glad with it the Jam had already closed :(
It's a nice game mechanic. You could have used good assets for better appeal.
Thanks, but how could the visuals be improved? I mean I know it doesn't look great because I made the Prejabs from simple rectangles but do you mean more like the design of the clock or the UI or maybe even the compression shader? Any Feedback helps! :D
Hey this is actually a really unique idea, I havn't seen anyone thats tried something like this! No matter how hard I try my highscore is always 3, but amazing work and keep it up! :D
Thank you very much! I actually thought more people would do games like this besides the rogue-likes. Always think outside the box! :P
I think your game really fits the theme! It's a frustrating game but I love that haha
Yes it becomes very hard after the 3rd block spawns in but thats how it's intended xDD
Nice game! Tricky as first but got the hang of it! Love the idea of the board being a clock. Good use of theme!
Personally there was a time where I thought it might be to hard to stack the blocks on a round surface like the clocks border... eventually I also got the hang of it and called it a feature xDD
I can't get pass stage 6 because of my skill issue 😠. But this game was HARD yet fun at the same time. I liked the how tetrominoes (Tetris pieces) are the blocks.
Well.. I made a randomized warning in the Main Menu where it states that even the Dev (Me) was raging while playing... You got the full experience!! xDD