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alan93dev

586
Posts
2
Topics
7
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A member registered May 22, 2022 · View creator page →

Creator of

Recent community posts

Looks really nice! In particular I really like the distortion effect, good work!

Looks really nice and plays really well, good job!

Nice artstyle and very solid gameplay! I really like the random level generation as well, good job!

thanks!

thanks!

thank you! Good call regarding arrow keys

thanks!

Art and UI all look amazing! I also really like how intuitive everything was. I was able to figure out what to do without even looking at the How To Play section. Awesome work!

I like how stylized everything is, the glitch effect on the enemies was really nice! I wouldn't mind if the jump could be done with the up arrow instead of space. Good work!

Looks gorgeous and really polished too, lots of little things that feel good and nice use of camera shake as well, great work!

Very original idea, especially in regards to gameplay, really good work!

Very interesting idea! I also really like the slight vertical wobble whenever you move around, good work!

Very atmospheric and immersive!

Very nice artstyle and I also really liked the way the camera transitions whenever you go to different areas, really nice job!

The artwork is mesmerizing! Examining items and going through dialogue feels very nice too, really awesome job!

This is super well made! I really like how the character handles, especially the physics of movement. Really good job!

I like how creative the character design is!

I liked how slick the UI is!

The theme interpretation itself is super creative! Controls really well too. I wouldn't mind if the upper platform on the second level was a bit lower but I always welcome a challenge. It's definitely tricky to balance a mechanic where you need to jump on things that can harm you. One idea I have is, for the situation when you are standing on top of an echo, maybe you can make the echo's "game over collider" shorter, so that way when it jumps, you have slightly more time to react? I'm not sure if that's even feasible, just brainstorming tbh. Really solid work!

The lightbulb handled really well! Good work!

I like how intricate the game is! In particular how there are graphs for every elixir, really good work there.

I liked the humor aspect a lot! My favorite is a toss-up between weeb and taxidermy and I don't think I can choose which

I liked the way the physics objects interact with the player! I think it would be interesting if you had the ability to control  when physics objects become active via a button press (inactive physics means player can't knock anything over). Good work!

Pretty creative scenario and dialogue!

Very solid physics! A strategy I was trying is, try stack the big vehicles on edges so then the smaller vehicles could get dropped between them without falling of.

thanks man!

Very engaging! My strategy was to just try and avoid bad data rather than chasing good data, as I found that good data just walks into you often enough

thanks!

thanks!

thanks man!

thank you

thanks!

thanks!

thanks!

Very creative gameplay! Having the waterfall freeze upon disconnect was a very nice touch since it really communicated what the game was going for. 

thanks!

thanks!

Very intuitive to play! UI looks really nice as well, good work!

Very well made all around! The scale itself felt very responsive and fair, interacted seamlessly with the cargo. Awesome work!

Very interesting take on minesweeper!