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To infinity and beyond's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #9 | 3.207 | 3.429 |
| How well does the game fit the themes? | #19 | 2.940 | 3.143 |
| Audio | #19 | 2.673 | 2.857 |
| Visuals | #19 | 2.940 | 3.143 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #20 | 2.539 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3hours25minutes
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Comments
I made to the moon too!
Well, the game is cute and enjoyable. I point some suggestions for a better player experience and some aspects to have in mind:
This is more a “bug”? or a problem. When maximize the window, I can´t see the fuel indicator.
Problem with opacity of sprites. The sprites flying around have partial opacity, so the stars are visible.
Suggestions for the next weeks (I expect you to participate in the Trijam 333 (2 of 3):
Congratulations for the game, and keep working hard!!
Hi, thanks a lot for your tips! I agree about adding the enemy, but I’m waiting until my test is over because I want my teachers to be able to play through the whole game and evaluate everything. As for the sprites, I think keeping a bit of transparency gives the game a unique style, but apart from that, your advice really helped — thanks again! Oh, and about the bug when changing the screen size, I’m not sure how to fix it since I built the game for a fixed resolution on itch.io.
This reminded me of my old Klik n' Play game days. So many good times with that "Game Engine". :-)
This reminded me of my old Klik n' Play game days. So many good times with that "Game Engine". :-)
Basic concept that is well executed. I thought it's endless but then I got to the moon and started just chilling:
Nice.
--- TRANSLATED ---
Concept de base bien exécuté. Je pensais que c'était infini, mais ensuite j'ai atteint la lune et j'ai commencé à me détendre:
Sympa.
I made it to the moon! Cute art, simple and playable.