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A jam submission

John's ConundrumView game page

Submitted by All-Stars — 4 hours, 20 minutes before the deadline
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John's Conundrum's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#48352.6762.909
Creativity#64792.5922.818
Audio#67702.0072.182
Artwork#83591.7561.909
Narrative#88221.2541.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your instructions loop until you finish the level.

(Optional) Please credit all assets you've used
I used Pixabay for the sound effects.

(Optional) What would you like to be called if GMTK features your game?
All-Stars

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Comments

Submitted(+1)

Nice concept!

A programming simulator has a lot of potential~

I am not sure why do we need to select first, then drag them into the slots? Maybe just make those actions have infinite number, and draggable would be enough?

And I like the jump sound! (forget to turn on sound for the first play :<

Developer

Thanks! I Was originally going to make the blocks be dragged out, but I couldn't get it working so I ended up going with the click method.

Submitted(+1)

Nice little game. I would have heavily preferred directly dragging the controls into the boxes instead of the current two-step process where we have to click the control to get a draggable copy.

Developer(+1)

That was the plan, but I couldn't get it working so I ended up going with the tap system.

Submitted(+1)

Ah, technical issues? I suppose in that light the current scheme isn't the worst workaround solution.

Submitted(+1)

Loved it. Being upside down was a bit confusing but could have been made into some interesting puzzles in the future. In terms of UI I didn't appreciate the selected task appearing anywhere randomly on the bottom of the screen, my eyes/attention are on the right hand side of the screen when I'm selecting so it's a long way to travel (both with my eyes and mouse) when the selected box appears all the way over on the far bottom left of the screen. I would suggest having the loop further to the left (if you don't want to keep it dead centre) and all your selections appear to the right hand side of it.

Otherwise, nice concept. Level 5 took me a while and was therefore satisfying when I finally achieved it. Could you maintain a list of previously tried sequences that failed? I had a hard time remembering which combinations I'd already tried.

Developer

Glad you enjoyed it! With the inventory, I originally tried making you drag the boxes out, but that wasn't working so I had to do the click. If I can, I would definitely change the inventory. As for the sequence logger thing, I felt like the game was too easy to be honest. I would probably add a star system or something before making a sequence logger.

Submitted(+1)

Pretty good honestly. I haven’t seen many people with the concept of building the whole game around while loops. Could do with some background music though to stop it feeling so lifeless.

Developer

Yeah, I didn't end up getting around to music for a few reasons, but it felt OK when I was testing it so I decided to not add it.

Submitted(+1)

Great work on your first game jam! Reminds me of Lightbot

Developer

Thanks. Also Lightbot looks interesting. Reminds me of these weird code things I had to do in computing a while ago where we had to place blocks to make things move. Maybe I was subconsciously inspired by that.

Submitted(+1)

YES YES! A classic puzzle game. I wish there were more levels to this because I love this style of game its so nostalgic! Awesome job :D

Developer(+1)

Thanks! I was planning on having more levels, but I didn't have many ideas or  much time so I ended up just finishing off level 6 and calling it there. Are there any specific games that this reminds you of? I didn't really take much inspiration for this one.

Submitted

It really reminds me of Baba is you if you've heard of it. Its similar the way that puzzles are solved

Developer

I can kind of see it, but Baba feels a bit too different. But reminiscence is subjective, so I can't really say that you're right/wrong.

(+2)

Simple and straightforward, but not exactly exciting, movement is very slow, so there's a lot of downtime.

The level design also isn't great; I didn't need to turn around in "Turn Around", not did I need to loop around in "loop around".

Developer (2 edits)

Yeah, I noticed that the level design wasn't that great. This is probably because I wanted things to line up nicely when doing it the intended way. I considered adding a star system like some mobile games do, but I didn't end up getting around to it. Might add it as an update to help with cheese, but don't get your hopes up.


Edit: I don't think there was a level called "loop around". Only thing I can think you meant was level 6, where I wanted to make another upside-down level. No looping intended.