Cooler than Robert Coole (and he was a pretty cool guy)
All-Stars
Creator of
Recent community posts
I commend the art in this game. However, I found it hard to know what bowl to use or what some clues pointed to. I also couldn't send it into the fire and there were no visual clues I did it wrong. Though the asthetics of the game are absolutely amazing. Maybe I'm just not the person for this type of game.
This game is pretty cool! The loading screen makes me curious as to how you made it. One of the rooms really reminds me of one of the puzzles from Snowdin in Undertale. The art looks great and the chess influence is great! The pawn really makes you rethink how some paths. Pretty good puzzle game, good job!
Wow. This game feels personal. The writing feels kind of like a form of poetry mixed with authentic conversation. I was going to criticize the lack of capital letters and punctuation, but I feel like that was intentional. The game looked great while staying simple, and I don't think I've played a game that manages to be this good with this little gameplay. Only gameplay critiques are that if you don't skip text, it can take a while for the z prompt to appear. The text reading out also looks a bit strange if there are multiple lines. I feel like the text would look great with a few more effects like speed and maybe a little shaking, but the way it looks isn't what this game is about. Amazing story, great job.
This game is pretty impressive! It also reminds me a bit of my game for this jam in a few ways. I like the movement, it's snappy but works. However, I found myself accidentally detaching from wall slides a few times. Was this inspired by Undertale at all? I can't help but be reminded of it with the art style and that 1 Earthbound instrument that it very well known for it's use in Megalovania. I do like how this game is strong in every feild, as many games I played (and my own game) were great in some areas and had nothing in some others. Great game, great job!
This game is amazing! It reminds me of when I would try and recreate sprites from images. It feels frantic and you start to learn some of those paintings (that weird yellow bug one with the blue background, orange floor and 3 green pixels in particular). I wish it had a bit more variety in the paintings (not getting the same few each time) but overall this is an amazing game and it's presentation is superb! The music also fits the vibe really really well.
Pretty cool game with a pretty cool look. I did find that you can hold directions before a reset and have them not count, but it's not too important for the game. It really makes you strategize how to go about each stage while conserving your inputs for later. At times it can be pretty challenging. Pretty cool game, good job!
This game is great! I love the art style, it looks simplistic yet it pops out and looks clean. The CRT shader makes it feel like it's running on some kind of terminal. As for gameplay, it kind of reminds me of my game, where you do things on some runs to help aid others. I would imagine that it would be hard to come up with good puzzle designs, but even some seemingly simple ones still took me a few attempts. I feel like the music fits the vibe of the game amazingly. Great job!
Thank you! I haven't ever really messed with coding physics before (I've only really made RPGs and have used RigidBodies for the misc. projects that require physics). I know that they can feel a little strange at times but it felt consistent enough for what I could manage. I was a little unsure on the art direction, since I wanted a dithered kind of pre-rendered genesis look but wasn't familiar with dithering, and a lot of scenes use vector art which mildly clashed (fonts and the stars) so it's good to see that it was received well. The 3rd room was heavily inspired by the penultimate room in John Gutter from Pizza Tower, and after breaking the boxes, you can kind of recreate this one speedrun trick where you go diagonally between the platforms. As for the background, I remember in an earlier version where the player was faster and the game was lagging more from recording, a viewer said that it looked bad, but after slowing things down and actually making levels, I thought it looked alright and didn't hear any complaints. I am very pleased to hear that you enjoyed it!
I like the visual style. Even if it's only basic shapes, it still manages to look good. The gameplay reminds me of Celeste and a little of Geometry Dash (The death sound effect reminds me of GD as well actually but I don't know why). The movement feels a little bit hard though. Pretty cool game overall though!
Pretty cool game! I like the simplistic look and how the player smoothly bounces with particles. It makes the game look really clean. Everything fits together well and the colour palette also fits well. The gameplay can get quite frantic and you have to choose whether to stop a bomb near you or to go across the map to one about to detonate. It reminds me of that one Bob-Omb sorting minigame from Super Mario 64 DS/New Super Mario Bros where more and more keep coming and you have to sort them all. Good game!
Pretty cool game! I love the style and jingles! I haven't played WarioWare but this heavily reminds me of it. Only feedback is that it feels a little empty with no music (it's understandable) and on the file deletion, pressing OK too many times makes the jingle play multiple times. Overall, great game! Good job!
Glad you enjoyed it! With the inventory, I originally tried making you drag the boxes out, but that wasn't working so I had to do the click. If I can, I would definitely change the inventory. As for the sequence logger thing, I felt like the game was too easy to be honest. I would probably add a star system or something before making a sequence logger.

