The game is hard but the music is such a banger it makes you want to finish it. The only thing I got frustrated with is that the character is heavy to move, and I think making it lighter won't need to change the level design too much, it will just be more rewarding for the player. Love the visuals too, the lighting is beautiful. Anyways, the game is fun to play and addicting, good job!
Play amazing game
Just In Time...'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1012 | 3.767 | 3.767 |
| Audio | #1557 | 3.417 | 3.417 |
| Artwork | #2985 | 3.433 | 3.433 |
| Creativity | #5705 | 3.017 | 3.017 |
| Narrative | #7674 | 1.900 | 1.900 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The cube has a timer on its life that counts down to zero, but theres ways to add more time to its life
(Optional) Please credit all assets you've used
Death sound - Robtop Games
Background Monochrome Version (Modified by me) - Hakan Kaçar from Vecteezy
Squash and Stretch script - Raycastly
(Optional) What would you like to be called if GMTK features your game?
Asterisk
Comments
We looked up precision platformer in the dictionary and found this game. Wow, its hard. Like it should be. Would love to see a full release of this but we think it would benefit from some story and unique art. Which is hard to do in 4 days we know lol. Great work :)
Fun game! Very frustrating though, I felt like there should be more feedback on the wall slide, as well as having your jump height stop when you let go of the space bar to be able to make more precise jumps. Besides that, the game's style is very polished! Good jam entry overall!
It felt like a really solid precision platformer, it was a lot of fun working through it. I think level 10 was a little out of place at the end, 9 11 and 12 all took like 50 attempts but 10 took like 2. Also it didn't really feel like any of the bonus time things were all that useful, just making the level harder for pretty much no gain
No experience with platformers, so 50 attempts for the 3rd level before I ragequit. Great game tho.
Hi, as promised here's my review: The game gives me super meat boy / N++ vibes, the controls I feel like they're a bit floaty but you can be precise if you are good (disclaimer here: I might be biased on the difficulty/control part because I play a lot of Celeste modded... platformers don't get much harder than that). The difficulty I think was fine up to level 11 (which isn't too hard in it of itself but I feel like between level 10 and 11 there was a bit of a jump).
I like the style of the game and how it overall feels responsive, here are some suggestions and feedback:
- I would add an animation for the wall climb (otherwise it feels like the player just slides up the wall).
- (This is my main suggestion) I would not start the countdown until the character starts moving, this way you give the player some time to carefully analyse the level without it having to cost a death.
Anyway this is what comes to mind, overall pretty fun and enjoyable game for me, Good job :)
Great work! Really well balanced, and very difficult but very satisfying when you make it! I got as far as level 9 before I gave up :)
I like this game. For some reason the hardest level in the whole game for me is level 9 which took me like 33 attempts.
As a certified 2D platformer enjoyer this game was so much fun. The levels were tight but fair although very difficult ,as you explained. I would suggest adding an explanation for the red zones, it took me a while to realize time moved faster in them (although maybe I missed it)
This game was so much fun!!! I love 2D platformers! You really nailed the overall aesthetic and the music. As for the platforming, the mechanics were really good and you could really start going fast once you learned. There were also some levels with multiple ways to beat them and I really appreciated that. I enjoyed getting a fast time on the levels as well. One minor improvement is adding controller support. Maybe its just me, but I don’t enjoy playing platformers on a keyboard as much. I feel like a controller would be a lot more comfortable. But this is just a game jam, so thats fine. Great work!
Very fun platformer, that seems to follow in the tradition of some other 'rage' games.
I love the visuals and the lighting. It's very slippery for such a precise game, but I assume that's what you're going for.
I got up to level 10, before stopping.
Overall very good!
Interestingly this is the first platformer race I've seen so far. I appreciate the coyote time and input buffering. Very nice.
A few notes on what could be improved:
- The timer doesn't kill you as soon as it hits zero. The rest of the second has to elapse before you die.
- It'd be nice if the timer didn't start until my first input
I'm also surprised by how little platformer with timers got made lol. Thanks for the feedback! As for the potential improvements:
- the timer initially had a millisecond part (but I scrapped it because it looked jittery) but I'm planning on adding it back somehow
- That was also my plan but I didn't get around to implementing it lol
I already had played through it like twice during the jam's submission period but i still had fun playing through it again for the rating period !
It's a pretty hard game i'd say, it has some finicky stuff you can do to make your life easier during platforming (tapping the opposite direction to stop your momentum, lining up walls jumps right since even tapping jump makes you go pretty high)
Some of the little time bonus pickups felt pretty useless for the effort it takes to get them, most of the time, they don't give enough time to really be worth risking over just trying to go through the level as fast as possible 🤔
Since most of them are optional (and also pretty difficult to get!) the risk/reward of trying to get them ends up losing over just rushing for the exit, as they are now they'd fit more as collectibles rather than a gameplay mechanic ^v^
But that's just nitpicks, the movement is great, the style of the game looks really clean (even while being minimalist!) (i like the glowy lights✨) and overall it's a fun short-and-sweet difficult platformer ^v^
Reached and finished the 12th level after 10-15 minutes of tryharding ! Reached the exit as the countdown ticked down to 0:00 so i can confidently say that i was... Just in time. (i'm sorry this is a really bad pun 😭)
I liked it ! Awesome work 💜
Don't worry, that windscreen in each level only says "just in time" when you complete under 6 second for that exact pun T-T. The bonus time boosts are most of the time a fake in order for you to try out different ways of beating the same level. (Except in some levels like 12 it's necessary (the +30s pickup gives you a net +10s extra when you come back)) Thanks so much for the feedback! I'm planning on improving the movement scripts after the jam ends.
Copying my comments from the game page. Great job on this Asterisk, I had a lot of fun!
In terms of improvements, I would probably gradually scale up the difficulty, right now the jump between Levels 1-3 is pretty extreme. And since this is a game for experienced platformer players, I would recommend making the first few levels a little hard to help with that >:)
I also noticed that holding space bar allows you to slide up walls, which was a cool feature but the physics of it felt a little finicky at times. Maybe clamping the speed when sliding would help make that more predictable.
Other than that, I'm loving the game!
visuals are good. It's challenging I couldn't get past level 6. I love it!
I liked the levels, it felt like a little puzzle to figure out what route to take. I would like the movement more if the character stopped moving up when you let go of the jump button (so that you can precisely control the jump height)
Nice game! I like how wall climbing makes you launch yourself to gain momentum. Difficulty and aesthetic reminds me of celeste and geometry dash. Its probably just me but the rotating background is a bit distracting. Maybe it could rotate slower. Overall, excellent work!
Very fun, it was challenging but it didnt feel unfair which kept me going for just 1 more attempt every time until i beat it.








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