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Lythmass

278
Posts
4
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3
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2
Following
A member registered Jul 30, 2019 · View creator page →

Creator of

Recent community posts

Thank you all for playing and rating my game, I had a blast playing yours! 

Let's see how we can improve for GMTK 2027.

Love the mechanics, super unique!

Very fun game to play, the animations are smooth and everything looks polished, the narrative is creative and super relatable as well, great work!

Congrats on your first game jam, the visuals here are pretty, I guess we have similar art style kind of. The idea is simple but fun to play with, but I suggest making the ball bounce faster so that it gets harder as the countdown gets closer to zero. Great work on this one!

The gameplay loop you came up with is addicting as hell, I love it. The little pea animations are cute, the only thing I'd suggest is to make killing those carrots easier in the beginning before making them strong, so that the player can feel powerful from start. That's a creative game you've got there, good job!

Really creative idea you've got there, I love the art style and the narrative of the game. Avoiding those sharks is difficult while in submarine, but the game is fun and enjoyable. Great work!

The game is hard but the music is such a banger it makes you want to finish it. The only thing I got frustrated with is that the character is heavy to move, and I think making it lighter won't need to change the level design too much, it will just be more rewarding for the player. Love the visuals too, the lighting is beautiful. Anyways, the game is fun to play and addicting, good job!

Very fun game indeed, I like when  you get bigger and start to devour even bigger fish. But I think it would be even more fun if you could get bigger slightly faster, great game! 

Finished the game on my 4th try, the level is small but takes a bit of time to figure out how to collect all the keys. The audio and visuals are amazing, but the best thing truly was the level design. The way you interpreted the theme is unique, and perfectly matches with the level design. I love that there isn't a tutorial thing, because the game teaches you what to do by playing, when I first realized I could move and use my dead body was super satisfying, because I learned it myself without any tutorials.

One bug I found was that my dead body went below the ground when I was in the scene with lots of spikes and vines,  right below the first drop. So I decided not to die there anymore :D Anyways, this game deserves to have more levels, the puzzles are amazing and aren't too complex. Great job!

Thanks a lot!

Cool concept, breaking stuff is super fun and the reactions of the shop owners is hilarious. It's cool that there were different ways of breaking stuff, but I think it would be cooler if you could see the remnants of the damage in stores. Great job!

Love the visuals and audio, especially that walking sfx is super cute. The mechanic is creative as well, and I like how you introduce new stuff like pistons and teleporters, keeps the game rich. Only thing I suggest is to make the later levels more difficult where player needs to think well before making a move. Great game!

Beautiful art, animations are smooth and polished, the theme interpretation is unique and truly enjoying, I hope this game gets bigger levels because the core mechanic is so interesting. Nice work!

The audio, the visuals and the ambience create super relaxing environment, love how you destress after bunch of annoying people bump into you, really enjoyed playing it, great work!

Thanks, I am glad you liked the game!

Wow, this means a lot to me! Thank you for your kind words, and good luck with your game too!

Yeah I guess I made that level really difficult (even for me), I am happy you find this game creative, thanks for playing it!

Thanks so much, your words mean a lot!

Thanks for playing it, I am happy it left a strong impression, good luck with your game!

Visuals and audio are amazing, theme interpretation is creative, but I am really really bad at rhythm games. I managed to get to the pig level but it was very difficult for me, still I enjoyed completing the levels, it's a super satisfying feeling when you manage to click everything perfectly, and I love how polished the game is. Great work!

Thanks a lot, congrats on your game too!

So far, the best puzzle game I've played in this jam. The levels are very well designed, difficulty never gets too hard quickly, I like how you introduce new mechanics gradually and then mix them up in the next levels. The level before the last one was the hardest for me, I literally thought it was impossible to solve, but I locked in and finished it :DD Great work on this one!

Very satisfying game to play, this is the most unique one I've played in this jam. The sound effects are super satisfying, bugs are cute (even though I hate them irl) and this can be turned into a cool idle/clicker game with a cool progression system, you know where you earn money by clicking and then buy stuff that clicks for you. Overall, nice job!

I love the game, watching the battle play out is super addicting. I accidently cheated in your game, when fighting the book boss, my troops weren't getting damaged at all for some reason, and that's how I won, but the previous battles were smooth. The theme interpretation itself is unique, it requires a different kind of thinking (more soldiers must die than survive) to win the game and I love it. Great work!

Thank you for playing and rating it!

Thank you so much, glad you had fun playing it!

The visuals and the art are amazing! It's clear you put in a lot of effort into making this, and I love it. The mechanics are creative and interesting. Maybe the levels are slightly longer than they could be, but they aren't too hard. Great work on this one!

The juice of this game is incredible! Deflecting all those enemy projectiles back at them is so satisfying, and the music + sound effects perfectly match with the vibes of the game. Great job with this one!

Love the visuals, the pacing of the levels progression is done well, it doesn't get too hard too quick. The corners as healthbars of the shape are super creative, great job on the game!

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Thanks a lot, you just gave me pretty cool and crazy ideas, I am happy you loved the game!

Great game, love the visuals and the mechanics you came up with. One thing I'd suggest is to add a timer ticking-speed-up sound effect whenever you're opening the map, because I completed the game without knowing that. Another cool feature you could add is dashing with a big cooldown, it'd be cool to dash into the exist with 1 second on the timer. Anyways, the game is enjoyable and addicting, great work!

Visuals are amazing, and the theme interpretation is also creative, one thing I'd suggest is that it'd be better if you could move by holding the button as well, because my fingers got tired after pressing buttons too much, anyways finished the game, it was pretty enjoyable and if you add more variety of random changes, will be even more amazing, great job!

Thanks for playing it,  happy to hear that!

The mechanics are super creative, I love the the level design, nothing is too complicated and I get the ability to count the tiles before making my first move. Finished all the levels, and the only thing I suggest is to make the collectibles and keys differentiated more by color, because sometimes I got confused which was what. Anyways, the puzzles are addicting, great job!

Thanks a lot, I am glad you enjoyed it! I haven't thought about making it a multiplayer, but seems a fair challenge after improving the balancing and stuff. Thanks again and good luck with your game!

Excellent level design, the theme interpretation is super creative and the difficulty of the puzzles are just right in the sweet spot, it's not too complex and not too easy. I love how you give small tips at the bottom of the screen. I finished the game with 30 total swaps and it's super addicting. Great work on this, I'd love to see this with more levels.

Finished all levels, pretty cool and creative puzzle you've got there, the only thing I suggest is to make tiles with outlines or something like that so that I can count how many steps it will take to get to a certain position. Visuals and audio are great and in sync with each other, great game!

Love the visuals, the mechanics are easy to understand and its interpretation with the theme is creative. Completed all the levels and enjoyed every one of them, great job on the game!

Haha, yes they indeed need to be nerfed, thanks a lot for playing it!

Good job on your first jam, the game is interesting and cute, I like the red guy's design. I agree with other comments, congratulations and good luck!