I like the puzzle style of objects flipping between states on a turn-based timer, causing me to have to plan each step carefully. But I think it clashes with other elements: real-time projectiles don't really fit here because it's too much to deal with both the turn-based stepwise planning and watch out and avoid obstacles in real-time. And, the overall countdown timer doesn't fit either, since I'm just wasting steps while puzzling things out or while being hit by projectiles and sent back.
(If the game had a limited step count and an undo button, and the puzzle was to figure out the exact sequence of moves to fit within the step count, that would work, but this puzzle isn't so precise, so the step counter just acts as a "you spent too long figuring it out" punishment, which doesn't feel good while I'm working on a puzzle.)
Lovely dreamlike vibe and art style, though.









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