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I like what I played here, it can be tricky to get used to the idea that when you move everything moves, not just a few things as the usual in games but after some time it feels good to play

I think my suggestion in general is, it would be nice that the camera is more above than is right now, I know you can rotate it and there is feedback on what tile you are but I would like to see a little better what is in front of me, near of spike traps I always had to double check if those were really in front of me or I was missing one tile to be on front of them.

Other than that, all is ok, the fire projectiles are good, there are good spaces to move in case you need to pass time to activate the doors or wait to deactivate the traps, so it never felt unfair or bad. Maybe it can feel a little tense that your moves are for all the game and not just for the section, I thought I wouldn’t reach the end after a few retries on the 2nd section so I restarted the game haha. Also would be good a restart button, in case the player wants a cleaner run

I like the vibes of the game, visually it is interesting, it reminds me of old games or something I would play on the PS1, the audio is ok, never felt repetitive and covers the sfx needed. I didn’t get the ending because Yume says something about the door and then the game ends, so I think it is incomplete? Idk, maybe I read wrong haha

There is a bug that if you pick “play again” it softlocks on the intro, and I think that’s all I have to say, was a good little game :)


(+1)

Thank you so much for the detailed feedback! We’re really glad you enjoyed the game and that the main mechanic started to click after a while.

You made some very good points about the camera and the restart button, we’ll definitely consider to implement them. And thank you for the bug reporting.

We’re also really happy you enjoyed the atmosphere we tried to create.

Once the jam is over, we’ll release an updated build with bug fixes and some of the improvements that players like you are helping us come up with.