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RhetoricalSandwich

126
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A member registered May 29, 2024 · View creator page →

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A unique take on the theme! i really liked it, as i like timing things well. The art and sound design were nice! 

ah. that makes sense. my game has a deltarune easter egg, so i was excited to see someone else's deltarune easter egg.

idk how i ended up here, but this is a genuine masterpiece. the final battle gave me flashbacks to the Hugo fight from OFF. (also the name entering part scared me, as i slammed my hands into my keyboard and saw an actual word form lol.)

hell yeah. 

I liked it! i'm a fan of simulation games, and this is one of them. i liked the goofy artstyle and the jazz music. Where does the forgotten man come into this? that's the reason why i clicked lol. i died on day -2.

I am not a big fan of idle games, but i am persistent. I thought that it was fun, and the art and sound design were nice. If it weren't so chaotic, I'd be feeling goosebumps. When i first tried to play this game, i left, for i thought it had crashed. little did i know that it was just loading for a few seconds. all in all, a pretty good game.

no worries!

thank you! I do think I lost the plot a lil with the level design lol.

I can assure you that it is not a problem with firefox, as i had tested it in the browser in both mobile and desktop. The invisibility persisting after death is unintentional tho, and you are not supposed to be able to access the light while you are invisible (as you are in a vent). I do not think that i can help you further unless there is some other breakthrough.

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was it possible that you ran out of time right before entering? i ran into that problem a few times in development. (also, killing the guards decreases your time). were you *inside* of the beam, or did the level reset when you touched it? if the latter, i'd chalk it up to unfortunate timing. (if you do test it again, watch the clock as you enter, if it hits zero right before you enter the light, then the level resets)

Really cool! it reminded me of the balloon puzzle from OFF. The art was really good, and the music was pretty good too. I liked the character designs and thought it was funny that i had to go against a wendigo. I liked the gameplay, the gambling -esque nature of it. all in all, a pretty good game.

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This is really cool. The polish level makes it seems like a piece of a full game. I really liked it. I'm not the best at shooters, but the whole timing, puzzle, and strategy aspects definitely helped with my skill and enjoyment. I love the art direction and music too. also, I find it funny how many people had the same approach to the theme as me lol. If a full version is planned, i would gladly play it.

Thank you. I do not know either.

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I did not expect to see something like this from the Lemaitre Bros. (only played straftat and babbdi). I am even more surprised to see something this polished in a game jam! I really liked this game, and even though I'm not the best platformer, the sound design and visuals helped a lot when making tighter movements. I loved it!

It is very anxiety inducing, I am not good with stress. then i thought i shouldn't quit. it was difficult, but fun. the payoff of winning is greater than the stress and dissapointment of losing. i was surprised to see how short it was, but for a little experience, this was a great one. the controls were a bit clunky, but i assume that was the point a la Bennett Foddy. the music captured the mood very well and i thought it helped the whole 'anxiety' part. (idk why i'm writing so much lol.)

Thank you, I'm glad you liked it!

pinball is hard, but this looks and sounds good. pretty good for a first game. i also just realized that i could've used other controls than the mouse... that could've helped...

thank you! i can't believe i forgot to mention how to progress in the page. Whoops. i'll fix that.

Really cool! one of the best games i've played yet! i did get stuck pretty early, and it seemed as if i was cheesing a lot of the puzzles. I liked the music and the art was pretty good. 

first of all, very lights out. second, i thought it was pretty cool. i like how if you are under a ceiling and right above the floor, you can hold down space and kill your eardrums. pretty cool! i had fun when i wasn't racking my brain.

I thought it was nice, but i can't get past the 3rd level as the purple balls hit me with seemingly no way of going around them. other than that, i thought it was cool, gives crypt of the necromancer vibes, i just wish that things were more consistent to the turn based timing. also, i thought that the wait between levels was a bit annoying. the music and art are pretty good tho.

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it's supposed to fly around, i just forgot to add limits to where you can go when in the vent. To stop 'flying around' just go back through the vent, or through another.

Thank you for the complement! And yeah, i too also only used the shotgun. If i had more time, i should've made more sniper specific levels, or changed some of the ways guns work.

i only got to level 13, but this is really well made! it reminds me of *something* i used to do, but i have no idea what it is lol. the visuals also kinda remind me of that one full game made in powerpoint, but i never played it. 

There were plans to make little icons to show what wedge represents what, but i wasn't able to for time's sake. there is though, a little tab thing in the top left that you can drag out to see more about how to play the game. I'm glad you liked it! 

i am truly baffled. You can only earn up to $5 per drink... i have no more words other than good job.

there currently is punishment, as the further you are from the objective, the less you get tipped (it goes into the negatives). there were plans for night and run systems, but there wasn't enough time to implement them. If/when i do revisit this game, I may add that idea for failure to the game.

At first i found it difficult, and couldn't even make it to dropping off one person, but after I put some music on, I locked in, and it was pretty fun. It also reminded me of Asgore runs over Dess the game.

I liked it pretty well for how stressful it was. (I didn't like the concept at first 'cause i can't handle stress that well) I actually really liked it though! I also got fifth in my fastest, so I was probably playing too safe 😅. 

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it was fun, I liked the battle mechanics and the visual and auditory style. the fighting seem'd a bit difficult to wrap my head around, as both the wheel operated differently, and it was somewhat unclear what I was supposed to do. I was not able to finish it, as I got somewhat dissapointed when I found out I lost all of my progress upon death. I would suggest also adding mouse controls for movement if you do end up updating it. that could make it flow a bit nicer since everything else uses the mouse. 

thank you for the complement! I did notice a whike ago that there is no punnishment for mashing, but didn't get around to implementation.

Really cool. except for the long one. I like how you gave hints, but I was feeling horrible at the sight of it. I like the message, and can relate. I like the simple nature of it and the music.

Impeccable voice acting and writing. really fun once i knew what i was doing. 

It is cool, I just suck ass and don't know how to oblivion lockpick. I love the relevant, topical selection for the subject of the game. the music is good.

Thank you for the feedback! I too agree with most of what you said, the pitch was recorded in one take, the music was rushed within an hour, and the gameplay was what I came up with for "what is the simplist thing to program without running into problems". All but two attacks are randomly timed, those being the clay faces and the lazer beams. I'm glad that you liked the art and story. I'm probably not going to continue on this game, but I do plan to continue using stop motion and live action footage for game assets in the future, and have been for a few projects I'm currently working on. 

Thank you! I'm probably not going to revisit this game, but I might, as this was a 'remaster' of an old scrapped scratch game I made.

Thank you, i kinda forgot to add shoot and hit sounds.

Thank you for the advice! There are already checkpoints after each few waves, and i'd get that that may not be appearant, since the background does not show propperly once you died due to an oversight ony end. The pink things are fuel recharges tho.

Thank you! I'm quite proud of the animations, it took me about 3 days in total. I'm glad you liked it. Also your name is quite a coincedince for this jam.

Thank you! We are glad that you liked it.