Superrrr funnnnn, how did you guys think of this?
Play First Person Licker
SLL: Sushi Loop Licker's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #204 | 4.364 | 4.364 |
| Enjoyment | #504 | 3.932 | 3.932 |
| Narrative | #1221 | 3.159 | 3.159 |
| Artwork | #1319 | 3.841 | 3.841 |
| Audio | #1333 | 3.409 | 3.409 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A conveyor belt sushi loops. And the tongue of the player is also a loop when it's collapsed.
(Optional) Please credit all assets you've used
See description for full credits.
(Optional) What would you like to be called if GMTK features your game?
Invincible Fire Wheel
Comments
The game feels so polished! The concept is super fun and fits the 'Loop' theme perfectly — I couldn’t stop smiling while playing!
super cool mixed media art, love this game's silly playful vibe, lots of fun to be had here hehehehehehehhe so silly goofy love this one!
Funny concept, very creative take on the theme. I kinda didn't get how the controls or the hitboxes really work though, like many other have said. I just get sliced off super easily, lol. I 'm not sure how I could play the game better XD
I love the arts and the audio though. Although the "ayayaya" got a bit old for me because I just lose repeatedly very quickly.
A very fun silly game. Only thing as someone else said is perhaps you could make the hitboxes more generous but had a blast playing!
haha cool game, never thought id enjoy licking sushi so much.. the hitboxes could be a little more generous for me. but maybe thats a skill issue haha
Fun game with a hilarious premise and very nice visuals!
I didn’t quite get how the sushi with a cover works tough - were you supposed to lick the cover away?
Just gave it another try and I think it had nothing to do with the covers. I think the issues was that I had some diffculty with judging if something was still in lick range. The first time I tried to lick a cover it was on the top converbelt just out of reach so I thought you just couldn’t lick it. After playing again I got a better feel for the lick range and struggeled much less. Maybe you could consider adding some range indicator but it’s probably just a skill issue on my end ^^
Yeah the range indicator was definitely something we wanted to try out more. We've tried a version with a raycast-based indicator but it didn't feel pretty good... the tricky part is, the maximum LICK range is dynamic, basically it's a spring physics so the faster you roll your tongue out, the further the range is. That's why we probably need a design that's more creative and unconventional for the range indicator, sadly we didn't get the time to explore it more :")
but yeah, it's mostly a skill issue in the end, you gotta lick harder (just kidding hahaha).









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