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Space Trains's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #599 | 4.148 | 4.148 |
| Audio | #931 | 3.556 | 3.556 |
| Enjoyment | #1014 | 3.704 | 3.704 |
| Artwork | #2236 | 3.519 | 3.519 |
| Narrative | #3555 | 2.407 | 2.407 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players literally draw loops between planets, creating endless train circuits that continuously deliver resources and fuel infinite expansion.
(Optional) Please credit all assets you've used
• Kenney - 3D packs
• DOTween
• OpenFonts
(Optional) What would you like to be called if GMTK features your game?
Selim & Martin
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Comments
The gameplay is pretty fun. I just wish there was a clear objective. It could be like a high score, but then I guess you'd also have to add some sort of lose condition.
Good chill incremental game. I am just missing a goal to keep me playing.
Very good looking and sounding game! SO satisfying to watch and see all the colors interact! I would have liked the progression to be a bit faster but still I enjoyed the experience!
very well done and polished. my only issue is that i didn't understand how upgrades work but that's probably and issue on my part, other than that amazing game!
Very nice idea, love the feeling of slowly creeping outward and claiming more and more resources. Wish I could get a better sense of where my network is not working optimally. I got the feeling I was bottlenecking myself somewhere, but couldn’t really figure out where ^^
Really cool approach to making an incremental game. I can absolutely see this being developed further—with a few gameplay adjustments.
That said, I never quite felt like I was making meaningful progress, or even had a clear goal (not even something small like an upgrade). I was mostly drawing paths and occasionally placing upgrades—which, in my mind, felt a bit random and disconnected. The progression didn’t feel rewarding.
The core idea is definitely there, but it could use some thoughtful polish to bring out its full potential.
Still, for a 4-day game jam, this is an impressively complex and fully playable entry.
Very satisfying resource collection game, watching numbers go up is always the most satisfying feelin a game could give you, and this really scratched that itch for me! The presentation here was really great, using trains in space is an excellent way to contextualize pre-made assets in a way that makes the game's visual identity feel entirely distinct and unique
love your game! had to force myself to stop play it or else I would spend the entire night expending my train empire! well done!
Good idea, trains works cosy
Great concept! I feel like there's some small bug where some planets are not connecting correctly but having lot's of loops is very satisfying!
I think it hit the nail on the head for the loop theme! This game was fun and cool in the best way possible, and reminded me of Mini Metro 😎
Very cool game! I spent a lot of time build out my loop empire. It took me some time to realize that the upgrades like faster or more trains affect ALL train lines in the around the upgrade! Then it really clicked and I could make a lot more loops. Drwaing the loops and having the trains literally follow them is a nice mechanic. Good job! :)
Nice ! Love seeing those little trains work around ! Good job !
Nice little concept, I had fun learning how the trains work and how to efficiently haul all resources back to the mother planet.
Good job 👍
Nice use of the loop concept here. I'm assuming mini-metro was an inspiration? Great gameplay
Thanks! Yes I used to play Mini Metro a lot. We’ve been inspired by Slipways as well ;)
it looks sick when u connect to lots of planets, i like the music, well done
Amazing game <3 Had fun optimizing paths between planets. It's surprisingly satisfying drawing out these loops.
My wife came and drew some pretty clouds and shapes on my universe. Shows there are many ways to enjoy this game.
Congrats on the team!