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A jam submission

DeadWeightView game page

Die to survive
Submitted by sarangub — 30 minutes, 32 seconds before the deadline
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DeadWeight's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#29412.5502.550
Creativity#42333.2003.200
Audio#48052.5502.550
Artwork#53202.6502.650
Enjoyment#63952.3002.300

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Dead Weight is built around a the ongoing cycle between life and death. You’re not just switching forms, you’re trapped in a rhythm where both the living body and the ghost must work in harmony, looping between states to progress. Your body is grounded by gravity and interacts with the physical world. Your ghost floats freely, slipping through walls and reaching hidden spaces. Neither form can succeed alone. Progress comes from looping between life and afterlife, over and over. The added ability to switch places with your ghost deepens this cycle, allowing players to reverse roles in an instant. Each puzzle becomes a test of balance, knowing when to live, when to die, and how to use both states to escape. In Dead Weight, life and death are not opposites, they’re partners in a continuous loop.

(Optional) Please credit all assets you've used
Most of the artwork is custom-built by our in-house artist to match the game's unique, eerie atmosphere.

Additional assets have been licensed from:
* Itch. io
* Unity Asset Store
* Freepik
* Craftpix

(Optional) What would you like to be called if GMTK features your game?
Sarangu Baisil Sanal

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Comments

Submitted

Well done, I like the audio, and the idea is pretty cool.

Developer

Thank you

Submitted (2 edits)

It's a great puzzle game. I managed to reach the end and enjoyed your game very much. The only struggle I had is that I had no idea where the ghost appears when I have multiple skeletons. Some times it was from the first one, after some time it started to appear from the next even though I did nothing different. And it never appeared from the last skeleton which I expected to happen for some reason. Still I had a great time playing. I like the art very much as well as the idea and the interpretation of the theme.

Developer

Thank you for saying that. I didn't had time to solve some of the bugs. Happy that you had a great time playing it. 

Submitted (2 edits)

A great idea for a puzzle game. The platforming could have been improved upon, though. :(
Found it a bit weird that you control the mage with arrow keys only and the ghost is bound to only WASD, yet you can't control them both at the same time. That would make a fun two-player experience like 'Fireboy and Watergirl' or something for Switch.

Developer(+1)

Thank you. The issue was with switching the camera. I tried to implement it, like you can press a key to switch between ghost and player. But it was buggy and i couldn't figure out how to polish it. So i scrapped the idea, and choose this. I will try to improve it in thr future.  

Submitted

Interesting idea to double-jump from your skeletons. Also the particle effects are cool!

Developer

Thank you, means a lot.

Submitted

It is a cool concept, but i fall off the map. Great work!

Developer

Thank you. i will improve that bug

Submitted

Interesting puzzle game, the controls felt a little strange and it felt easy to get the a skeleton stuck somewhere where you couldn't spawn a ghost. Cool concept!

Developer

Thank You. Bugs are there as we didin't had time to playtest 

Submitted

Really fun! Although I did fall out of the map 🤣

Developer

Thank you. forget to remove that bug

Submitted

Great game, just one little thing, one time I went to the left at the beginning of the game and fall from the map

Developer

Thank you for saying that. We didn't get time to play test, and it should have been seen. But we are happy that you enjoyed the game.