Play game
Enveloping Darkness's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1170 | 3.467 | 3.467 |
| Creativity | #2251 | 3.667 | 3.667 |
| Narrative | #2485 | 2.667 | 2.667 |
| Artwork | #3269 | 3.200 | 3.200 |
| Enjoyment | #4856 | 2.667 | 2.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A Qix-inspired game, but with circles instead of rectangles, and with planets in orbit.
(Optional) Please credit all assets you've used
Background music
"Other World" from Sci-Fi Ambiances Pro by Sidearm Studios
"Flying a Spaceship 5" from Sci-Fi Ambiances vol. 2 by Sidearm Studios
Sound effects
"Fireplace loop 5" from Survival Game Sounds Pro by Sidearm Studios
"Explosion Flesh 02" from Explosions Pro by Sidearm Studios
"Weapon Missile C" and "Engine Loop 01" from Sci-Fi SFX by Joel Steudler
(Optional) What would you like to be called if GMTK features your game?
Parrotwise and bakasillysk
Leave a comment
Log in with itch.io to leave a comment.






Comments
Thanks for all the feedback. We're very happy to have our first/second game rank so consistently above-average.
We've been able to address some complaints as the jam was ongoing, and have updated the game, with: instructions how to play in the main menu, easier easiest difficulty, a New Game that works, (far) less stuttering, a way to win by just capturing space (and a display for it), and a score that can easily get into the hundreds of thousands!! :D
Great atmosphere, everything just compliments it. idea and execution is good. there is heavy pontential in this kind of project. great job!
Happy to hear you’ve enjoyed it, and thank you for your kind words!
its fun game. nice job
Thanks!
Thanks for playing!
Took me a short while to figure out what I was supposed to be doing, but once I did it was quite fun and a very cool idea. You executed it really well too. There is something about slowly 'eating?' away the screen that is really satisfying. Good job!
I'm glad you enjoyed it!
Glad you kept at it despite the initial confusion. Hopefully we’ll be able to do something about that after the voting period. Thanks for leaving a comment!
This was a fun idea! I see loads of potential in this but, man, I wish you had more time to see it through. I've no doubt there is a diamond of a game in this but it needs a bit more polishing to see it first - that pesky 4 day time limit will be the death of us all! That said, I really enjoyed the art and the sound mixing was good (although a little loud). Please keep at this, I want to see more!
Thank you. We had plans for dynamic stellar system generation, physics-simulated orbits (and collisions), a more efficient flood-fill algorithm, and a visibility mechanic. Perhaps in the following days we'll be able to implement some of them!
Thanks for playing and for the encouraging comments!
Thanks for taking me on a trip down memory lane! I vaguely remember playing Qix back in the day, and this is a nice twist on it. It was a bit laggy at times, and I would have loved a slightly higher tempo, but overall it’s a solid game. The spaceship and missiles look great 🚀💥 Good job! 👏
Glad to hear you’ve enjoyed it, and thanks for leaving a comment! We are hoping to patch the game after the voting period, which should make the game run more smoothly and the gameplay more fluid.
fun game :D i like it
Thanks for giving it a go :)
fun little game! i especially enjoy the atmosphere of it.
Happy to hear you’ve enjoyed it. Thanks for your time!
Nice little submission, took me a bit figure it out. Unfortunately, the large number of particles were a bit of a pain on my laptop
Thanks for playing and leaving feedback!
Sorry, that's on me. I couldn't figure out an efficient algorithm to detect which side of the arc to fill, so I did a flood-fill on all pixels, and filled the smaller side. :facepalm:
Managed to fix most of the fill-algorithm lag, will push the changes once the jam is finished. Thanks for the feedback!
Im sorry to say i dont understand how to complete the level. I kept getting shot down regardless what i did.
perhaps a tutorial section may help introduce some of the game-mechanics.
Thanks for leaving a comment! We wanted to add a how-to-play but had to settle with written instructions in the game description as we were running out of time. If you’re willing to try again, see if you can capture the sun in relaxed mode in case we overtuned the difficulty.
Sorry, after playing the game (in various states) for three days, I might've underestimated the difficulty.
A few tips:
- Turn the difficulty way down.
- Try to draw shorter arcs, which expose you for a shorter time.
- Distract enemies. Draw a short arc on the opposite side of the screen, to bait them there.
- Try to build two pincers which enclose a larger area.
- Really stay away from the star. It will fry you instantly.
- For the gamejam, as a bu- feature, if you do a New Game without reloading the page, you restart with your previously captured territory.
Nice submission, I had the feeling the controls didn't quite work fluidly for me (or I just don't know how to use the controls) as the building didn't always work for me. I really like your concept though! Congrats on your submission!
Thanks for playing! Indeed we’ve had to cut some corners and leave a few bugs in to be able to meet the deadline. Appreciate you taking the time to leave a comment.