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Great game! Took me a while to find the boss the first time, haha. But after that, smooth sailing! The weapons each felt like they served their own role to counter the boss, which was nice. The sprites were fantastic, and I really like the palette you went with. If you're going to keep developing the game - maybe let the player test their weapon when they're just walking around? Or maybe it was to prevent the player from 'cheesing' the fight by firing the bow from a distance before the fight? Either way, great job!