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A jam submission

LoopiterView game page

Earth is doomed. Find a habitable moon before it's too late!
Submitted by mobilemountain, russellc, argent — 16 hours, 19 minutes before the deadline
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Loopiter's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#15073.8573.857
Enjoyment#25863.2383.238
Narrative#26802.6192.619
Audio#31142.9522.952
Artwork#33063.1903.190

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We're looping around Jupiter. And so we called it Loopiter.

(Optional) Please credit all assets you've used
ART: Kenney 2D assets
FONTS: Kenney 2D assets
MUSIC: https://archive.org/details/BlueDanubeWaltz_481

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Comments

Submitted

This was certainly a creative game! Thank you for putting this together!

Submitted

The art and idea are definitely the strong suits.
I liked the fact that you needed to stay in the orbit of the moons for a WHILE to actually research them. It made for a fun minigame :)
Controls were confusing at first.

Submitted(+1)

great idea, nice work!

Submitted(+1)

Cool game but very difficult. The choice of music is very interesting.

Submitted(+2)

10/10 for "sols-like" alone. Fun concept!

Submitted(+1)

Unique idea, and once I got used to the controls, it was fun to play.

Submitted(+1)

This was fun to play, I love orbit physics and loopiter makes the navigation easy enough while still hard to master. Its like a mini game of one of my favorite things of kerbal space progam. I would have loved a zoom out functionality to be able to see all moons at the same time and maybe plan ahead

Submitted (1 edit) (+1)

At first I thought I just needed to complete as many loops around the planet as I could without crashing, but I eventually realised I was supposed to scan the moons, I enjoyed that gameplay more then when I thought it was just about survival.

It did feel really satisfying to be able to sync up with the orbit of a moon an scan them. The time to scan felt pretty good, not 100% sold on the idea of having to scan them multiple times though.
I also liked it when your relative speed didn't match perfectly and you had to fineness it, that added a lot of tension.

Being able to be within the scan-range of multiple moons at once also felt really great! It played right into being able to make some risk / reward choices.

Some critiques I have are:

- The fuel system felt a bit redundant with how quickly it refilled, I understand that there might have been a need to stop the player from spamming inputs, but maybe this could have been solved in a different way.

- It did add some challenge to only be able to change your speed and orbit with incremental steps but I think the gameplay would feel nicer if it allowed you to adjust it more granularly.

- Lastly my biggest issue is the fact is the disconnect between the controls and the orbit system, depending at which state you are in the orbit the controls get inverted, this is what caused me to crash more than anything and it felt more frustrating then challenging. One band-aid solution might be to display some hints of the keys on the sides of the satellite at all times so you can constantly see a reminder that "A" will decrease your orbit.

lastly I thought the music was a good choice.