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GameCobra1036

70
Posts
A member registered Aug 17, 2024 · View creator page →

Creator of

Recent community posts

Fun game! The cars are very OP, and end the vast majority of my runs, especially once the map gets larger.

Very fun game! The puzzles are well crafted! Hard level 3 was a little easy compared to the other hard levels though.

The comics were also nice!

Fun game! Managed to get to 125 stones at one point, though never unlocked a 4th unit  type, and could not figure out what the yellow units did?

Cool game!

Nice game, managed to beat it second try (first try I  was a pro gamer and did not realize I could upgrade and collect at the same time, resulting in me fighting the boss with no upgrades)

Enjoyable!

cool game, not sure if it really benefited from being a 3d platformer though
(may just be me, I am not nearly as good with arrow keys compared to wasd)

wow, fun game.

I was even able to do the first 3 levels in less then 7 seconds, other levels are... more difficult.

Some amazing "AH HA!" moments!

ya, it's not a hard game. Though to counter that the point of the game is to go for as high a score as possible, which means maximizing the bonuses off the items. 

oh this game is so cute!

Good  game! Definitely the best "click on countdown but can't see it" game I have played yet in this jam.

I think at one point the rank wrapped over and went from S to B?

BTW, I got to the top of the leaderboard with 300+

Cool idea and concept. Though it would bug out if I tried to pass the ball back into the current ball owner while in the direction towards the edge of the map?

Cool game. Some lag spikes when bombs blew up. Could use a few more upgrades, I maxed it out fairly quickly.

Cool game overall though!

Oh how that was so very satisfying! Getting closer and closer to clearing the table each upgrade.

I managed to finally get it without even buying the last upgrade!

It has really clean art, but I am unsure how to play? I just seem to randomly die and with the unforgiving enemy attacks I can't damage enemies? Please help me understand this game

nice!

Great art and sound design, my sense of time is... a little fast to say the least

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Cool game! Maybe some immediate cards would be interesting?

Cool concept, really like the enemy's that shoot out from the side

Cool game, sometimes it would not register my clicks on the feathers if I clicked on the numbers.

Good game overall

Cool concept, and the shadows add a lot. Would be nice to have some incentive to go fast or something.

Really cool aesthetic, a bit hard to understand at first but really fun when you start getting upgrades!

That was a nice quick game! Great visual game feel! Those particles are amazing!

Cool crossword like game

Very cute game, could use a ranged enemy though.

A little clunky to control on PC without a controller.

Great are style though, the red pixel art makes the whole thing very cohesive.

Interesting game. The character controller is a bit too floaty.

Could definitely use some ticking sound effect to keep you on time.

Wow, great game. The atmosphere and having to keep your own count going really makes you tense. With a mechanic like that you could have a full game with more time. Currently it gets a little repetitive, after a few days.

I kept thinking a monster was going to come out and attack me.

Great game! 

For some reason I really wanted to kill the enemies by jumping on them, probably just me though.

The platforming is unforgiving, but understandable if made using a tutorial.

Be proud to at least have submitted something to your first game jam. We (I included) all struggle the first time.

Interesting idea for a puzzle optimization game, it would be nice though to have an undo button or to just retry one level. A steps counter would also be a nice touch.

Cool game overall!

Cool concept, I feel like it could do with a few more spells though. It feels a little limiting with only the 2 we currently have.

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The UI did not scale to my screen, and a dialog box appeared at the bottom that would not go away, and I could not see my health (probably for one of the previous 2 issues), and as someone else mentioned: after death I was outside of the map.
I would recommend to descope a bit in future game jams to polish the game and fix these bugs, the idea could have been interesting but I could barley play the game.

Also, make sure to test the game after exporting on a different resolution screen to catch the UI scaling issues that can arise.

Very much gives packman vibes. But the dominant strategy, and a very OP one was to go to one corner, wait a moment, go to the other corner and win. Also, the level numbers did not seem to go up linearly? They seemed to jump around a bit?
Cool idea though to use the player as a bomb in a packman like environment. 

Maybe I am just not good enough, but I could not get to any of the shown screenshots? With the camera and the dark theme I could not see where I needed to go, and I found a door, but could not figure out how to enter. Very good art though.

Very cute puzzle game, a little hard to understand at first but an enjoyable little experience. A undo button would be really nice but I liked how when you got down to 2 tiles, and you had only one move left, it would auto make it so you would not need to make the only move.

Nice idea! Though the idea for a time loop has been done a lot for this jam.

Cool puzzle game. With a bit more polish it could probably be a full game!

Cool game but very difficult. The choice of music is very interesting.

Good game with nice visuals! A little difficult to know where the damaging blobs will form in your circle of magic.

Nice game. On some of the maps you seem to be able to loop your mouse back where you came from to complete it instead of actually going around the full loop.

Cute game with nice visuals and matching audio! Its difficult to make the knots because of the rope physics.

Good game! The move sound effect is a little harsh to be playing all the time though.