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Starcruiser's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #6276 | 2.134 | 2.134 |
| Enjoyment | #7899 | 2.232 | 2.232 |
| Artwork | #8360 | 2.170 | 2.170 |
| Creativity | #8739 | 2.304 | 2.304 |
| Audio | #9847 | 1.312 | 1.312 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players must collect energies to fuel the spaceship before the countdown.
(Optional) Please credit all assets you've used
I have credits in the description and in the game's credits menu
(Optional) What would you like to be called if GMTK features your game?
Furkan
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Comments
epicccc!! monsters were cool and gun were fun to shoot! One More Minute!!! by birdyowl
Quite an ambitious game, nice work!
The jetpack made a world of difference! It made zooming around the map pretty fun. Kind of reminded me of Tribes. Also the AoE blaster, once I figured it out, was great. Is there a reason to use to the pistol? I agree the map is too large to manage. Might as well let the bases crumble so they can be rebuilt closer to the nexus
Thank you! You nailed the strategy with building close. For the pistol/single-shot weapon, I use it for one shotting enemies at long range, and use the others for either short range or packed enemies.
I like how the monsters ragdoll, was pretty funny. Jetpack was also fun to use. Wish the map was a bit smaller though, trying to cover all that ground was a bit tough, even with the jetpack.
jetpack!!!
Jetpack was fun and cool and epic.
Jetpack was fun and cool.
Jetpack was fun
The jetpack is fun.
It would be better if time is paused while the tutorial text appears, because after reading the tutorial, there are a lot of orcs attacking the nexus and you barely have a chance to defeat them all in time. Also, saying "press E to skip" is misleading because it makes you think that pressing E skips the whole tutorial.
The WebGL-build does not have sound.
Thank you for your feedback. That's useful data for me to fix and improve my games in the future, I see those issues, I will fix them. For the audio I had time constraints so I couldn't implement in time.
i was pew pewing all the monsters
i was pew pewing all the monsters
very nice fps, loved that you placed multiple weapons and the jetpack felt REALLY good. well done!
I wasn't sure I understood everything, but I could clearly see the creativity and effort behind it. I was surprised to find a 3D game in a game jam. Great work!
I can see the idea however I feel like it was a bit overscoped for a game jam. It reminds me of anthem, flying across the map and shooting stuff. Good job!
The fact that the rig are in the air made it difficult for me to understand that i was building things at the beginning. Congrats for your entry!
I see the vision although a bit more guide on what the towers were and how to collect the energy would help as i was a bit confused!
Thank you for the feedback. I see your point. I could have used better wording for how energy is collected, since towers collect energy on their own, like RTS games, we just protect them or build new ones.
really liked the environment and fighting the different enemies! feels like there’s a lot of potential here, nice work :)
Making a 3D game in 4 days is crazy work. The graphics and the audio might not be there, but i love shooters like doom and abyss so I had so much fun flying around and gunning down orcs :D thank you for making this, I had fun.
Thank you! that means a lot
Really cool and quite ambitious for a jam! The audio didn’t work for me, though. The jetpack is a lot of fun!
I love jumping around the map and destroying waves of enemys!