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Diego Escalante

358
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1
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52
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14
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A member registered Dec 01, 2020 · View creator page →

Creator of

Recent community posts

Thanks for playing!

Yeah, our game definitely raises cortisol levels, I admit. Thank you for trying it out!

The traffic light has you waiting while the light is on red for some time, and once it turns green a button appears that you’re supposed to press before the light turns red again. The car “behind you” starts honking if you don’t do anything while the light is green. It’s meant to be a simple task, but one that asks for your attention while you do more active tasks.

You know, in play testing, someone said to me, “you should make it clearer that you’re just supposed to wait at first.” I totally dismissed that advice thinking it was already clear enough. And now here we are, lesson learned!

Very clever and so very well executed. Amazing job, no notes!

I loved the music so much. The game’s movement is compelling, I could see myself playing a more polished version of this. I was a little confused about how I stopped being able to jump after a while, but that got cleared up reading other comments. Despite that, I enjoyed the experience, great work!

Some heavy Outer Wilds vibes, obviously. But that was a very touching and special experience, and watching those home videos made me very emotional and evoked feelings and memories of special people in my own life. Thank you for giving me a glimpse into your lives.

Saludos desde Colorado!

The game could use some sounds, and maybe a scrolling background to really feel like you’re flying through space. Great job on your first game, this is great!

I like the real-time twist on the deckbuilder genre! Its a very cool concept. The game is nice and polished, and very entertaining.

Quite an ambitious game, nice work!

Very neat, pretty funny! Our teams had similar game ideas although we execute them very differently. Great work on this entry!

Pretty neat game. I was going to say that the puzzles felt very easy but after seeing the ranking screen, I appreciate that I can go back and perfect my movement across the levels. Great work!

This is really well made! Great job!

I kind of wish I didn’t have to restart all the way to the beginning of the game when I die. Maybe take me back to the start of a couple previous phases?

Having said that, this game has a simple concept but it executes it perfectly. I love the different phases, it keeps the gameplay pretty fresh. Good amount of polish too, great work!

Sure it needs polish, but I really enjoyed the art style! Good job!

Although I wish there was more time in the game, it’s a really neat puzzle! Good work!

Good concept, I got pretty invested in the story, and enjoyed putting all of its pieces together in my head. Nice job!

Although its unfinished, I enjoyed going through the environments; the world and locations seem pretty fleshed out, it just needs some stuff to do in there. The artstyle was really nice. :)

I like the concept and the art style!

I had a bit of a hard time understanding how to really climb up walls at first, but once I got that down the game really opened up. Well done with this one, its an ambitious idea. I liked how you’re playing inside an hourglass, that was a nice detail.

I love the concept, it’s a very fun take on the theme. I wish there was a little more variability in the gameplay but this is a solid entry. Good stuff!

It was neat! Good job making something with the little amount of time you had!

That was such a good take on the theme. Super creative, enjoyable, and a really wacky premise. Really well polished too. Amazing job!

That was a really enjoyable experience. Everything feels pretty well polished, and the deckbuilding felt solid. I had a great time playing this. Great work team!

Very whimsy and creative! Although the camera game me a bit of trouble in terms of clearly seeing where the next platforms were, the platforming movement felt pretty good!

Great job, team!

This gives me Postman’s Mental Training minigame vibes from Zelda Majora’s Mask. Is that too much of a deep cut in 2026?

Neat little game, my closest time difference was 0.75 seconds!

The idea is pretty cool. It’s like one of those platformers where the lava rises but instead you have to descend quickly. The movement could use a little more polish to feel better, but the concept is solid. Great work! I got a score of 343.

Glad we could get a chuckle out of you! Thanks for trying our game out!

This game is very well made and has so much polish! The puzzles were a bit too easy for me, but the rules of the game felt pretty intuitive and it was enjoyable to play.

Great job!

Thanks for trying out our weird little game!

I’m not sure why, maybe it was my browser, maybe my computer, but the main music that plays during the game was pretty choppy for me. The extra music from the keyboard sounded fine, along with the music when the credits appear.

Having said that, this was a super enjoyable game to play. I loved the vibe of the game, the music (from what I was able to hear) set the mood just right, and the hand drawn art really stole the spotlight. Great work, team!

Thank you for the kind words!

I appreciate how ambitious this game is! The voice acting is a nice touch. A little more polish to make sure the player isn’t confused about the goal, along with a could more tasks and you have a neat little escape room kind of game under time pressure. Good work!

Thank you, we’re glad you enjoyed the game!

Wow, this was a very ambitious game, it’s a very cool concept! I enjoyed the story and dialogue. The writing and jokes were pretty good. I was a little confused on how the actual gameplay worked, since the hero always ends up going through all the rooms, but I was still invested in the story.

Great work!

Thanks for trying out our game! :)

Dang, great polish and good concept!

It quickly becomes a thinker, so I would rather play a single level of it per day rather than a chain of them with liabilities and a timer. Instead I want to take my time and get scored by the least number of operations I used.

Sort of like a daily New York Times puzzle but for math nerds. It’d be in good company among Wordle and Connections. :)

I totally agree with you; I was just short on time. Thanks for playing the duck game!

I mostly just stuck to rubber duckies and parrots. I’d get a rubber duck in the first or last place and just fill the rest with the parrots. A stray frog here and there to boost the numbers, too. I didn’t feel like I was any close to losing, so I was the one who had to decide to stop when Evil Harry showed up. :)

Very clever game with a really compelling gameplay loop. I got to Evil Harry and decided I’ve had enough, but a little more variety and bullets and stakes, and I would be very hooked. Great game, nice job!

543 Street Lane is ordering a lot of yarn!

Nice little relaxing concept. It’ll need variety, choice, and stakes in the future, but for a jam, this is a neat proof of concept. Good job!