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Kooshaba

52
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A member registered Jun 08, 2020 · View creator page →

Creator of

Recent community posts

wow, very built out for a game jam game, nice job!

thanks for playing <3

thanks for playing!

i've learned that if we plan on launching for browser, we definitely have to be testing in browser the whole time... we only realized at the last moment we had performance issues and scrambled to fix. thanks for checking it out!

i'm very happy to support and excited to see what you cook up next!!

thanks for checking it out 🙏🏼

yeah, i agree we could have done better following the theme. the original plan was for a big clock tower in the center of town that would count down the hours, but as you can see we never made it out of the saloon 🤣 thanks for checking it out! 

wow, all amazing comparisons, thanks!! ❤️

thanks for checking it out 🙏🏼

i loved kool-aid manning through the doors and the dash felt great! there was a general sense of pressure and fluid movement. nice job!

my arm is sore from crankin it

very cool atmosphere, i think you nailed the lighting and the creepy feeling. it's my first time playing a combo horror / incremental as well, very creative!

i liked the pacing and intensity! also everything feels very polished and cohesive: UI, audio, and graphics. nice job!

wow! insanely creative! i don't think im smart / patient enough to finish this but seriously impressive puzzle mechanic. nice job!

i really loved the visuals and juice in general. it felt very satisfying to kill enemies. reminds me of geometry wars! with some roguelike elements i think this would have a lot of staying power.

just one more beer...

i really like the helmet effect!

really liked the environment and fighting the different enemies! feels like there’s a lot of potential here, nice work :)

thanks for playing! 🙏

the strategic depth was very impressive, i just wish i could see the effects more visually!

nice autobattler! my only request is that it is easier to read the stat blocks for units, maybe color code them. it was hard to parse all of the text quickly.

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i was seeing this as well in the web version. i don't have any object pooling right now, definitely need to add that. i agree that spawning the enemies is heavyweight and probably causing it. thanks for checking it out!

legitimately fun game, please make a full version! i tried for 40 minutes to get #1 on leaderboard but i'll settle for #2, 3 minutes and 33 seconds. great job!!

lol love the song is that you beatboxing?

man brought me back to playing Motherlode as a kid. cool, simple game loop and upgrades. well done!

fun game! i made it to level 6. the pacing was good and there was a satisfying learning curve. request: place the focal point of the camera between the character and the mouse cursor so i can see a little further. also i kept losing the small cursor so a custom cursor would help me keep track of it. nice job!

thanks for playing and the kind words! i'm glad you like the minigun i spent a ton of time getting the feel of it just right. 

nice! we also made a Cod zombies-like game. question: is it possible to get more ammo other than rebuying a gun? i got stuck with no money and no ammo.

love the "perfect throw" mechanic. very cool UI too. i bricked my run a few times though where i threw my gun and exploded the first gun in the room. i had a good time!

as someone who recently failed my driving test this seemed like a personal attack. car feels good to drive though!

had me stressing to finish levels. it was a fun time crunch game!

i enjoyed the game! it always seemed daunting to me to try and pull off a card game during a jam but you guys pulled it off. well done!

soundtrack goes very hard

reminds of the classic multi-task flash game. very cool concept of being trapped in the mech with only screens to interact with the outside world.

thank you! lmao yes we realized we made the largest saloon in history. the owner must have inherited money or something.

thanks!!

thanks!

cool concept, i like the illustrations and animations. i'll be honest i got frustrated on the first clock obstacle though

solid puzzle game, had me thinking

very cute