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Frkn

39
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A member registered May 29, 2024 · View creator page →

Creator of

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Very simplistic and easy to understand, but hard to master. Not really good at playing stuff like this, but adding a speedrun timer would be appealing to a lot of players :)

Very simple and fun :D I got 98 score

Thank you! You nailed the strategy with building close. For the pistol/single-shot weapon, I use it for one shotting enemies at long range, and use the others for either short range or packed enemies. 

Very well put with artwork and audio! I love the effort you put into it.

Thank you for playing! I see some of those problems, and I will address them. For the audio, I couldn't add anything in time, and I ran out of energy. But I'm glad you enjoyed the core mechanics. 

Thank you! That's very helpful feedback for me to fix those issues, and I'm glad you liked it. I also understand the collect energy thing and I realized my mistake, I should have said protect rigs so they automatically gather energy for you, no need to collect anything yourself :D

Thank you for your feedback. That's useful data for me to fix and improve my games in the future, I see those issues, I will fix them. For the audio I had time constraints so I couldn't implement in time.

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That's very unusual, have you tried refreshing the browser and ruling out any browser settings or extension conflicts? That sounds more like a device/browser conflict. 

Thank you!

Thank you for the feedback. I see your point. I could have used better wording for how energy is collected, since towers collect energy on their own, like RTS games, we just protect them or build new ones. 

FPS / Tower Defense

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Thank you! that means a lot

Thank you!

Thanks so much!

Very smooth controls and immersive gameplay, but it's challenging and takes time to get used to it :D 

Very simple and easy to grasp! I love the creativity and it was enjoying.

I love this, simple and immersive. Reminds me of those ui based nostalgic flash games :) 

Very simplistic and easy to understand. Could be more interactive with a bigger map instead of screen bounds but its fun.

Thank you for your feedback. Testing UI on different resolutions was working and I made sure that it did, but I will make sure to improve UI scaling and test further for my new games. Also, dying outside the map is very interesting. I made it so that the player spawns right below the ship so its a long drop to the terrain but I never encountered spawning outside the map in my playtests, so maybe falling from the sky reads as outside?

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This was a passion project idea I wanted to test for this game jam, and I had lots of time constraints. You basically let Rigs collect 100 energy resources and defend them like tower defence. And respawning is a long drop from the ship so maybe it reads as "behind" the map? Respawning should be working as expected.

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Thank you for the feedback! I think my biggest problem was overscoping things, and I see the issue. But on to making better projects

Thank you for the feedback!

Thank you!

Very simplistic and fun. It was a surprise playing around with the mouse, and right click spawned a bunch of enemies :D

hahaha thank you so much!

Thank you for the feedback! I will try my best to have a better tutorial so its playable for everybody. And more balancing updates to come :)

https://furkancx.itch.io/time-dilation

Time dilation is a scientific term, and it is a law of physics, where you can travel through time as long as you have a spaceship that can travel faster, and closer to the speed of light, or reach a high gravity object like a black hole. Thankfully this simulation has a powerful starcruiser so you can experience that in this simplistic simulation, compare clocks, choose real star/black hole catalogs, and more.

Try it yourself!

Thank you!

You went above and beyond, this is beatiful! The juice and game feel on top of amazing art is the reason that kept me playing. Simplistic and easy to understand too, which allowed me to focus on the visuals.

That said, if I were to give constructive criticism, I would say the game may be too simplistic and unchallenging, and doesn't achieve the flow. Sometimes that's the vibe itself in games, but there could be challenges like a harder boss, or "mini bosses" among small enemies just to bump the challenge. Maybe one other thing is that the theme doesn't perfectly match the gameplay, far from feeling like the boss visually and mechanics-wise, which is something similar to what I have too.

Also I realized there was no mention of this, but I killed the boss, and pressed the button and I was stuck with the UI. Maybe I missed something there, but anyways. This is one of the best games that nailed the polish and the scope. Best of luck.

Thank you!

Thank you!

Thanks so much!

Will be working on balancing 👍🏻