Very simplistic and easy to understand, but hard to master. Not really good at playing stuff like this, but adding a speedrun timer would be appealing to a lot of players :)
Frkn
Creator of
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Thank you for your feedback. Testing UI on different resolutions was working and I made sure that it did, but I will make sure to improve UI scaling and test further for my new games. Also, dying outside the map is very interesting. I made it so that the player spawns right below the ship so its a long drop to the terrain but I never encountered spawning outside the map in my playtests, so maybe falling from the sky reads as outside?
This was a passion project idea I wanted to test for this game jam, and I had lots of time constraints. You basically let Rigs collect 100 energy resources and defend them like tower defence. And respawning is a long drop from the ship so maybe it reads as "behind" the map? Respawning should be working as expected.
https://furkancx.itch.io/time-dilation
Time dilation is a scientific term, and it is a law of physics, where you can travel through time as long as you have a spaceship that can travel faster, and closer to the speed of light, or reach a high gravity object like a black hole. Thankfully this simulation has a powerful starcruiser so you can experience that in this simplistic simulation, compare clocks, choose real star/black hole catalogs, and more.
Try it yourself!

You went above and beyond, this is beatiful! The juice and game feel on top of amazing art is the reason that kept me playing. Simplistic and easy to understand too, which allowed me to focus on the visuals.
That said, if I were to give constructive criticism, I would say the game may be too simplistic and unchallenging, and doesn't achieve the flow. Sometimes that's the vibe itself in games, but there could be challenges like a harder boss, or "mini bosses" among small enemies just to bump the challenge. Maybe one other thing is that the theme doesn't perfectly match the gameplay, far from feeling like the boss visually and mechanics-wise, which is something similar to what I have too.
Also I realized there was no mention of this, but I killed the boss, and pressed the button and I was stuck with the UI. Maybe I missed something there, but anyways. This is one of the best games that nailed the polish and the scope. Best of luck.



















