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Starcruiser's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #6276 | 2.134 | 2.134 |
| Enjoyment | #7899 | 2.232 | 2.232 |
| Artwork | #8360 | 2.170 | 2.170 |
| Creativity | #8739 | 2.304 | 2.304 |
| Audio | #9847 | 1.312 | 1.312 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players must collect energies to fuel the spaceship before the countdown.
(Optional) Please credit all assets you've used
I have credits in the description and in the game's credits menu
(Optional) What would you like to be called if GMTK features your game?
Furkan
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Comments
The jetpack is fun.
It would be better if time is paused while the tutorial text appears, because after reading the tutorial, there are a lot of orcs attacking the nexus and you barely have a chance to defeat them all in time. Also, saying "press E to skip" is misleading because it makes you think that pressing E skips the whole tutorial.
The WebGL-build does not have sound.
Thank you for your feedback. That's useful data for me to fix and improve my games in the future, I see those issues, I will fix them. For the audio I had time constraints so I couldn't implement in time.
i was pew pewing all the monsters
i was pew pewing all the monsters
very nice fps, loved that you placed multiple weapons and the jetpack felt REALLY good. well done!
I wasn't sure I understood everything, but I could clearly see the creativity and effort behind it. I was surprised to find a 3D game in a game jam. Great work!
I can see the idea however I feel like it was a bit overscoped for a game jam. It reminds me of anthem, flying across the map and shooting stuff. Good job!
The fact that the rig are in the air made it difficult for me to understand that i was building things at the beginning. Congrats for your entry!
I see the vision although a bit more guide on what the towers were and how to collect the energy would help as i was a bit confused!
Thank you for the feedback. I see your point. I could have used better wording for how energy is collected, since towers collect energy on their own, like RTS games, we just protect them or build new ones.
really liked the environment and fighting the different enemies! feels like there’s a lot of potential here, nice work :)
Making a 3D game in 4 days is crazy work. The graphics and the audio might not be there, but i love shooters like doom and abyss so I had so much fun flying around and gunning down orcs :D thank you for making this, I had fun.
Thank you! that means a lot
Really cool and quite ambitious for a jam! The audio didn’t work for me, though. The jetpack is a lot of fun!
I love jumping around the map and destroying waves of enemys!
The undertaking of an FPS on a game jam is commendable, but I felt like there was no actual countdown mechanic engrained in the gameplay. 80% of the time I didn't know what was happening, where were the rigs being destroyed and why.
First fps I've played in the jam... the world and guns remind me a bit of Tribes (which I worked on back in the day). Congrats on completing the game jam!
I was NOT expecting a 3D FPS to show up, very impressive, well done
Thank you!
what even is this game lol
FPS / Tower Defense
You can never go wrong with an FPS, everyone knows what to do! Very ambitious, great job!
I wish the mechanics were more explained because I just knew I had to kill the orks because I had many guns to choose, but I wasn't aware of the rest
Cool game, would of preferred a smaller map and some VFX
Fun game, even if I wasn’t 100% sure what I was supposed to be doing aha