Thank you!
noahjudson
Creator of
Recent community posts
The jetpack made a world of difference! It made zooming around the map pretty fun. Kind of reminded me of Tribes. Also the AoE blaster, once I figured it out, was great. Is there a reason to use to the pistol? I agree the map is too large to manage. Might as well let the bases crumble so they can be rebuilt closer to the nexus
Wow you might have the most unique and interesting style I've seen in the game jam! I think the gameplay could be spruced up. It's hard to tell what timer goes to what and I found it pretty easy to increase my own timer. Also, why move around when the enemies fly to you? I really like the idea of enemies like the music blasters. Especially if more than one type was on the screen and the music stacked on top of each other in a way that complimented but also added to the chaos. Also, before I read about the duplicators I nearly froze my computer attacking them! Great countdown concept and style
Slick game! It's a good challenge. It would be nice to have the instructions again somewhere maybe on the game page so I can see the rules again. Sometimes I get a bunch of puffs and I'm not sure why. Maybe time could slow or pause where the mess up happened as they explode.
Also, way to rub it in that you completed it in TWO DAYS! XD Nice job!
I like the concept a lot but it takes nearly all the upgrades just to get past the first skeleton. My breath would deplete in like two steps when I started, and with all the upgrades I only got as far as about 4 skeletons. I like it and want to play more, but IMO the breathe shouldn't deplete so quickly
It was hard to figure out but the commands, especially once you realize you can stretch the timers, get easier.
I wasn't sure if I should be blowing stuff up or not. For some reason not seeing the initial direction my guy was starting in threw me for a loop too.
The next level screen might be my favorite with that play button going crazy lol!
Really interesting aging player idea! Hey nice I also put something like NPCs seeing the player and getting in the way, and the ! and ?
To improve it quickly I think movement needs to be faster, or things shouldn't be so spread out. Also I wasn't able to go through the skinny hallway as a baby at the start of the second level
