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A jam submission

STIMULIView game page

Fight For STIMULI
Submitted by Saoon2 — 23 hours, 7 minutes before the deadline
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STIMULI's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#23172.9583.556
Artwork#42513.1433.778
Creativity#42993.3284.000
Audio#49862.6813.222
Enjoyment#79232.2192.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Weve got our players consciousness continually draining, you must engage strongly and creatively with game functions (physics combat using hands and objects) to maintain it.

(Optional) Please credit all assets you've used
All our assets are in house.

(Optional) What would you like to be called if GMTK features your game?
ChalaChillin

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Comments

(+1)

Really really cool game, it encapsulates drunken fighting in such an interesting way! For the most part, I think some form of visual feedback for punches could be good (sometimes it could be hard to tell if I properly hit an enemy or if an enemy properly hit me apart from just how my bar changes). 

Submitted(+1)

At first I had trouble with the combats, not understanding how it worked, but it ended up being my favorite part of the game, constantly swinging my arms to beat up the other guys.

The controls were a bit too unresponsive for me, I feel like it could be a lot more snappy.

And contrary to the previous commenter, the fade out audio was hurting my ears a bit, because the volume felt like it was far louder than the rest of the game.

All in all great job, I managed to get out and get in my car!

Thank you so much for trying our lil game!  You're very right about the audio, in hindsight it would have been quite easy to fix to ALSO proportionally reduce the audio 😭  We will definitely go back to fix that once the voting period is over (we must prevent hearing loss) and remember to put on some headphones and sorta equalize the audio at the end next time. Thank you so much for the feedback!!

Submitted(+1)

The crunchy sound effects when you're fading are great. I think if the bugs are worked out, this could be a really cool game!

This makes me so happy - the bitcrushing audio was so fun to make >:D muhahaha

Submitted(+2)

The movement system was hard to figure out, but once I got the hang of things it was really fun!