I like the pressure that the countdown of the game creates. It builds tension and atmosphere really well.
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Beast o'Clock's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #903 | 3.607 | 3.607 |
| Enjoyment | #1957 | 3.500 | 3.500 |
| Creativity | #2225 | 3.750 | 3.750 |
| Narrative | #2445 | 2.929 | 2.929 |
| Artwork | #3509 | 3.321 | 3.321 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Beast o'Clock is built around a hard visible countdown that forces you to switch forms every ~10 seconds. As a human, you race the clock to escape, trying not to raise suspicion. When it hits zero you become a beast who must kill before the next countdown.
(Optional) Please credit all assets you've used
See description for full credits.
(Optional) What would you like to be called if GMTK features your game?
Noah Judson
Comments
Very well put with artwork and audio! I love the effort you put into it.
Ok the game is great and fun but there something about this game that I think you should add tutorial because it's took me about 15minutes to understand what going on and the game mechanic and the good things is I love the style and your creative mechanic it's seem impressive for a game made in 4 days or under. You are very good at polishing keep it up! And keep improving 🥰
Really unique take on the theme and while difficult I found the core game loop really fun. I like the pixel art too!
A bit confused initially but that description in the page helped a lot. Good game :)
Next time add some sound or music could help a lot. Otherwise great game
I'm struggeling with the bridge level, what's the trick here, if you don't mind me asking?
I loved this, i think this game has so many different ways you can play it, i enjoyed killing everything i see and dodging attacks, while some may lean more into the stealth aspect. Some later levels are a bit laggy tho, i think because of the amount of people. Definitely one of the gems from this jam
I really like that you are forced to transform on a timer. I can see a lot of potential in this. Great work!
Concept is really clever though it was a bit tough to grasp, maybe i accidentally skipped the instructions? Music and sound effects were great!
I love the main mechanic of this game, really sells the Jekyll and Hyde feel
Wow tis was amazing! You wrote me on TikTok! And you were right the music is amazing and i loved teh mechanic!
Pretty good game with a solid number of levels! For me, Greedy Books was by far the hardest level, and as I understand it, the last level with 999 kills is impossible to beat. Honestly, I didn't fully understand how the slowdown mechanic works. Even when I restarted the level, my player was still moving very slowly from the beginning. Anyways, this is a solid entry! Congratulations on the submission!
Thanks for playing! Same! Greedy books kicked my butt for a while.
So you're having issues on the level with 999 kills. Village right? You should be able to run through that one because the door is open at the end. You don't have to kill anyone... Only a monster would ;)
I didn't do the greatest at explaining all the systems. The 1 (or 999 kills on one level) is the number of kills you have to make as the monster each transformation or else you get hurt. Anything over that is excess and corrupts you. The more corrupted you are, the slower you move.
Another things is that when enemies are investigating you, they slow you down. Walk (try to act normal) and they'll stop investigating.
Good luck finishing the game! There's one level left, and then the ending. Let me know if you still have issues in Village
Oh, understood! Indeed, I passed the village without any problems this time, so that was rather a misunderstanding on my part. I have completed the game, and the mechanic of the weapon that transforms you back into a human is interesting as well. I really enjoyed playing this game! By the way, I’m so grateful there was a save system — I promise I wouldn’t survive greedy books again, haha.









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