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The Dark Between Pings's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3352 | 3.512 | 3.818 |
| Narrative | #3778 | 2.592 | 2.818 |
| Enjoyment | #3805 | 3.094 | 3.364 |
| Artwork | #4094 | 3.178 | 3.455 |
| Audio | #4623 | 2.760 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You get a countdown between pings, when the countdown reaches zero the asteroids are briefly shown
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
FlyingDuckPig, Brominerat
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Comments
Good job! This reminds me a lot of a game I made for a previous jam (Stormlight Manor, I think you would like it if you checked it out). I like the idea of the timer for visibility a lot, and I actually think you did a really good job with the implementation of the pulse and the shadows. Only on the fifth level did I notice that the shadows actually prevented other meteors from showing up on the radar. I think the game is missing some sort of time pressure pushing the player to take more risks and play more quickly, because as it currently is, you have a strong motivation to just play slowly and only move when you can see. But aside from that, very cool!
Cool idea, I love seeing a fellow physics space game. I think adding some kind of time pressure would do wonders for the gameplay.
Cool concept, and the shadows add a lot. Would be nice to have some incentive to go fast or something.
The shadow casting effect looks pretty cool. I feel like the game could do a bit more with the ping mechanic; maybe have a time metric to serve as an extra challenge?
Loved the idea of trying to get through path based on memory. The fact that you couldn't see what was behind other rocks was cool too. I think this game could get a lot more fun if it was longer and harder