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A jam submission

SitadelView game page

Defend the perimeter of the Sitadel with your train!
Submitted by At18, Suffering001, TotesOriginal, pkalaizich (@KalaizichPablo), Clarisa Velez — 2 days, 17 hours before the deadline
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Sitadel's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#7993.6103.610
Creativity#11083.9763.976
Artwork#14573.7803.780
Enjoyment#17443.4633.463
Narrative#32202.4882.488

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A train that goes around in circles and the train tracks loop

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted(+1)

Music is cool! Controls are a bit hard because on right and left corners it turns very fast if you go full speed, when trying to quicly slow down can go too furher or stop before, and cant rotate the angle of shooting. Shiled is saving a lot so even that I miss more than half of enemies I did not die.

Maybe stopping would be more precise if could set speed to 0%, 100%, 50% and other with different keys, or maybe control speed with mouse movement, so it will be clear what speed is now without looking at speed meter in the corner...

Would be nice to see updates later
Developer

Thank you so much for the feedback, we'll keep it in mind if we make post jam updates. Thanks for playing! :D

Submitted(+1)

I like the artwork. The amoeba like city and the alien sounding music set the atmosphere nicely. 

Submitted

I had fun! Something about the controls wasn’t very intuitive. I think i’d rather have the controls on a and d instead so I can use 2 different fingers.

Submitted

I had fun! Something about the controls wasn’t very intuitive. I think i’d rather have the controls on a and d instead so I can use 2 different fingers.

Submitted(+1)

This is a GREAT game. Well executed concept, unique take on the the theme, and just the right amount of challenge. Well done! VOD here with my full thoughts. Thanks for submitting to the stream!

Developer

Thank you for playing our game on stream and for the feedback!

Submitted(+1)

Cool idea.  The minimal controls give you a game that is easy to pick up but hard to master.  I think my only ask would be to up the overall speed a little bit, I constantly felt like I was just barely making it to the next defense position.

Submitted(+1)

Really cool game, felt super smooth! The art style is really cool and unique! I think the application of the theme and the whole tower defense genre is really cool, nice job! 

Submitted(+1)

This game was very creative and really surprised me! The gameplay concept is a unique twist on these "base defense" style games, and I love how the fact that you have to loop around and you pick up the wagon after every loop adds some decision making and risk to how you move and what you prioritize - some really nice game design! The difficulty scaled up pretty well, it seemed easy at first but I got overwhelmed by level 4 and was only able to make it to level 6. I also think the presentation was really fun, the art is nice and simple and the music and sound effects and really pleasing. Overall, super impressive concept for a game, and I think this is a hidden gem!

Developer(+1)

Thanks for playing and for the review! I'm glad you enjoyed it :D

Submitted(+2)

Wow that song is catchy and goes for so loong ! It's neat, i like the little space station as well. I like that you used this specific shape, instead of a circle, it gets challenging to handle ennemies coming from the sides.  Raming the ennemies felt fun too. I struggled a bit to use the turret, since there is not much time to react to a wave (at least on the small ennemies)

Overall cool game

Submitted(+2)

It's a bit hard, but a neat arcade game nonetheless. Lovely atmosphere.

Submitted(+2)

From the concept, to the execution, from the graphics to the sound, from the facility to learn, to the difficulty of really playing, this game SCREAMS arcade to me. And it's really well done.

If I had 2 tiny nitpicks ;
- It's a little confusing to have both a circle and an angle to show where you will aim
- The sound design, even for chiptune, is a little agressive

Developer

Thank you for playing and the feedback. We'll take that into account if we make any post jam update! :D

Submitted(+1)

Pretty difficult because it takes a bit to slowdown the railway shooter thingy.

Submitted(+2)

Fun twist on the defense genre that makes you think in a different way! The ability to move in only one direction changes the gameplay in ways that shouldn't be underestimated. The little touches on the mechanics really added to the experience for me; the little bit of lag time where the wagon still fires after picking it up, the slowdown on the edges of the curve, the ability to body block some of the enemies -- all minor, but when taken together create a satisfying game.

Submitted(+1)

the music and the graphics are such a vibe

Submitted(+2)

Nice! We had a pretty similar idea, :D always fun too other people version. I like that I can leave the ship behind for it to shoot.

Submitted(+2)

I feel like the difficulty should have spiked way quicker. Also wished there were upgrades you could get between rounds. Maybe more attachments you could leave behind as turrets. On the positive side I really liked the graphics and the audio.

Developer

Thanks for playing and for the feedback. Yeah upgrades sounded like fun, maybe we'll add them post jam with more time

(+1)

FUn

Submitted(+1)

I absolutely love the art style. It’s so unique and cool!

The interpretation of the theme is superb and it really captures the essence of a loop. The music and SFX were also a nice touch and fit the vibe perfectly. I can definitely see this game expanding with upgrades and more wagons. It’s such a great concept!

One thing I found tricky though was timing the detachment of the wagon. It took a little getting used to, but overall, it’s a really fun and creative game!

Submitted(+1)

Cool concept! I like the idea of only being able to go one direction and needing to loop around to get to areas behind you. Difficulty starts to kick in around wave 5 and I managed to reach wave 7. Music also made the experience much better.

Submitted(+1)

Went as far as wave 7. Git gud people. Love the design choice of making the train go in only one direction, even if some disagree.
The art is great, the whole vibe reminds me of FTL... Good old days !

Viewing comments 29 to 10 of 29 · Next page · Last page