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(+1)

Genuinely clever bit of design, though I feel it could do with more signaling to the player - it took me far too long to figure out what the blue flower did. You did well in not making this arduous to play, even if I would have preferred to be able to retry a flower simply because I failed on the action part of the puzzle. There's a good amount of meat in this idea and the imaginative ways you tuned the levels.