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Train Line's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #4 | 3.444 | 3.444 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #8 | 3.444 | 3.444 |
| Audio | #9 | 3.333 | 3.333 |
| Visuals | #9 | 3.667 | 3.667 |
| How well does the game fit the themes? | #14 | 3.333 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Solo - 5 hours
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Comments
Awesome game man! ....waiting to see more levels in the upcoming 2 jams....loved the gameplay and pixel art!
Thanks man, glad you liked it!
The pixel art isn’t mine though.
Ok, the game is awesome, all the main mechanics done in only 5 hours is impressive. I know I couldn’t do this in this time, even using a quick-code engine as GDevelop… The game works perfect to me (timescale should be adjusted), the mechanics are awesome, i like the visuals… But, the level is too advanced for a first-time player, and it could be frustrating if not spending time understanding the mechanics. A better level design with progression is needed.
Then, the game has a huge potential to become something bigger (even a mobile game!). Suggestions for the gameplay (others than the usual ones) for some advanced levels: limited number of track structures, limited time, must-pass or avoid points, avoid obstacles in movement (like horses crossing from regular times, for example), etc. There are almost infinite options here. You have done something very interesting to explore ^^
Thank you so much for the thoughtful feedback! Really glad you enjoyed it.
Totally agree, the level design definitely needs smoother progression. I only had time to throw in my test level, so things ended up a bit rushed.
I love your suggestions ! I’ll see what I can do with that for the next jam :)
Yay trains! It took me a lot of trial and error to understand what was legal, I should've read the description on the itch page to understand the goal. But I figured it out eventually and got to see my little train training around.
Hey, thanks for the comment!
Yeah, I definitely need to make things clearer in the game itself, haha. I’ll try to improve that in the second part!
Really neat idea, and very impressive in 5 hours. Nice work!
Thanks!
I think I may have focused a bit too much on polish and mechanics, and not enough on the actual gameplay and level design.
I would somewhat agree - I think being able to remove "level tracks" (the ones which exist on load) makes the problem fairly trivial since you can redesign everything.
Maybe as a future improvement, adding more tracks which cannot be removed, and ones you can work around, would be fun!
The default timescale is too slow. When I crank it all the way up, its looks almost like its animated. I just wish I had a way to stop the train when I see I have an issue instead of waiting for it to fail.
Thanks for the feedback!
You're totally right, the default speed is a bit too slow, as it is no very useful to make it this slow.
And yeah, adding a way to restart the train when things go wrong is a great idea.