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A jam submission

A Beautiful Day for a Drive!View game page

Survive as long as you can in the chaos
Submitted by Sturmjager, CokegamingStudios (@Itz_Derek_Yo) — 18 hours, 24 minutes before the deadline
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A Beautiful Day for a Drive!'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#24.0004.000
How do you rate the game overall (you can consider fun, dev time, etc.)?#23.9093.909
Audio#53.7273.727
How well does the game fit the themes?#93.5453.545
Visuals#103.6363.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2 people, longest time - 6 hours

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Comments

Submitted (2 edits) (+1)

Fantastic enjoyable game with a LOT of potential for the next jams, but coming from you I was waiting a cool game. It starts slow (the first 0,5 km are a little too long for me, maybe one power-up or purchase if making an incremental game could be start at 0.5km, for example). Other features: more vehicles, more vehicles behaviour (brake, making other movements, etc.), shrink the road in some parts (bridges?), in-game power-ups, select other player vehicles with some different stat, skins…

But, as simple as it is, is already awesome, fun to hear the screams of terror!! Congratulations!! I score 1.28 km (maybe you can change and score 0,1km each 2 seconds -180km/h-, instead of 0.01km per second -36km/h-). I need now to beat other player score of 2.21!!! XDD

Submitted(+2)

I challenge you! 

Submitted

Nooo, damn it!!! Hahahaha

Developer

Thank you for the kind words! Great suggestions as well, we'll have to see what fits given the next theme :)

The speed does have a bug, someone else was also mentioning that it was slow. I found the issue and we'll have to get it fixed for next time. 36/kmh is waaaay to slow for the amount of carnage that is implied :D

Submitted(+2)

Awesome entry man! took me back to my childhood when i used to play Nintendo's "Road Fighter"....I am gonna add this to my collection...thanks for making this ...hope you add more levels and collectables like fuel in the upcoming jams :)

Developer

Googling Road Fighter...
Wow thanks for the inspirations! I wish I would have played it on my old NES back in the day :D

Submitted(+2)

Really impressive entry. Very surprisingly well polished for 6 hours - you guys are efficient! :D

Definitely excited to see where this goes over the coming weeks.

Developer

We had trouble in the last two days finding a game loop. But we did it! Thanks :)

Developer

Thanks!

There are a couple of great Unity plug-ins (Feel especially) that really change your workflow. I highly recommend checking them out!

Submitted(+2)

I don't know how you achieved this. This game is art. The base gameplay and graphics are all familiar enough to settle into easily, but then the comedic timing of the collisions, the sfx, the way it all just comes together... it is perfection.

I made it 2.21km and was laughing the entire time.

Developer(+1)

Wow your comment made my day! As I'm sure you know, creating something people truely enjoy is deeply rewarding in game dev, as in most creative endeavors. Thank you!

Submitted(+2)

This is a stupidly enjoyable game! Reminds me of a lot of high-quality flash games I would play when I was younger. Visuals are great - I love how tactile and weighty everything feels in lieu of the polish aimed at these particular areas. I also love the naturally evolving chaos that emerges from the systems you've built being pushed further with more cars. There's something I really appreciate about simple mechanics that allow for complexity down the line.

It might be nice if you had access to more movement options as the car. At a certain point (for me about 1km) where it got so chaotic that it felt nearly impossible to actually dodge all the traffic with my available tools. Something like a rechargeable side dash (or something more car-appropriate) could be an interesting way to deliver depth to the existing gameplay loop. Another minor addition would be to give the road a visual overhaul to put it in line with how pretty the cars look - it looks a little drab right now!

Overall though amazing job!

Developer

Thank you for the kind words, in-depth analysis, and suggestions! It's something to keep in mind for implementation over the next two weeks.

Submitted(+2)

The rate at which you gain distance, feels slow for the speed of the road, but the screams were unexpected and  the rate at which more and more cars crash felt very well timed!

Developer(+1)

I agree! If I remember correctly, the distance is timed somewhere between 150 and 200 km/h, but it still feels like it could be faster. Glad you liked the screams, they were a last-minute addition :)

Submitted(+1)

Short, simple, fun. Love the damage that's visible on the car. 

Developer(+1)

Thanks! It just didn't feel right without some sort of visible damage to the vehicles :)