great idea! i like how the platform is your health and where you can stand
Play game
Orbital Slam!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #664 | 3.667 | 3.667 |
| Enjoyment | #1095 | 3.667 | 3.667 |
| Narrative | #1910 | 2.848 | 2.848 |
| Creativity | #1975 | 3.727 | 3.727 |
| Artwork | #2250 | 3.515 | 3.515 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Meteors loop around the planet when you hit them!
(Optional) Please credit all assets you've used
Created SFX from Chiptone
Used Free Music from nickpanek620
(Optional) What would you like to be called if GMTK features your game?
NeoAwesomeon
Comments
great idea! i like how the platform is your health and where you can stand
Super cool game! i like the idea of the rocks you smack coming back later with the loops, i feel like there is some potential with it, altho it's a bit hard to notice it's there some times as the biggest threat is the rocks falling from above
love the art style as well
Very fun arcadey game! Plays well and is pleasing to look at. Though I couldn't quite tell the connection to the theme (hitting makes them orbit) without reading it on the page or in the game. Would probably be cool if the geometry outside of the level was visibly curved to enforce the orbiting thing. Still, awesome job! Proudly made it to Galactic League with a score of exactly 2000.
Also I keep thinking the meteors look like dice for some reason haha.
Love to see this style of game in a 3D format, they are always such unique and fun experiences. Very well done!
The core gameplay is fun and quite satisfying. However, while playing, I felt the lack of indicators to help understand where the meteors are going to land, sometimes the perspective makes things a bit confusing. That said, I noticed from the screenshots that such indicators do exist, but they didn’t show up in my playthroughs. Maybe I’m doing something wrong, or it’s a newer version. Either way, I like the idea! Also, the music is really nice, maybe I’m wrong, but in some ways it reminds me of Shovel Knight's style! The visual style is also nice and simple, which works well for the game, good job!
The indicators are invisible in the web version for some unknown reason. I'm looking into how to fix it for a post jam update, but as far as I can tell, this isn't a common issue for godot games. My best guess is that the lag spike that happens is the game refusing to render them. Even then, the game still lets you spawn in a crazy amount of meteors and never has a problem there. Perhaps I'll replace the decals with a mesh for the web port. Feel free to give the download version a shot! Thanks for playing!
When I tried to download it Chrome is telling me Virus Detected...
The web version was not very playable because it's impossible to tell where comets are coming down until they hit.
I liked this idea! Nice sounds and overall aesthetic is similar to the N64. I would like to see more levels and more types of asteroids or additional obstacles. Overall nice vibe, very cool work!
A fun game to play , the controls are easy and loved how the games gets crazy at the end i got a score of 740 , this game needs more attention as i see it as a gem in this jam , hope you the best
Had a real fun time with this one :) I wish there was a way to heal the gaps in the floor, because near the end there's way too many meteors to clear.
Also the music was AMAZING. Great job to whoever made that
The bat does have more range than it seems (namely the it is much taller than it seems), but I do think that you're right in the sense that I should make it so that the player's attack showcases just how much range you have. That being said, I might play around with the attack range after the jam to see if increasing the radius makes it feel better. Thanks for the feed back!
Had to download to play the version without the web bugs.
Fun game, So nice!
Fun game, though i had to zoom in a couple of times for it to fit the screen.
Maybe that's a bug?





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