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Curse of the Black Castle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #589 | 3.577 | 3.577 |
| Enjoyment | #1246 | 3.615 | 3.615 |
| Artwork | #2631 | 3.385 | 3.385 |
| Creativity | #3743 | 3.308 | 3.308 |
| Audio | #3935 | 2.769 | 2.769 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a roguelike with story elements, set in a cursed castle trapped in an endless cycle—where each fallen hero is followed by another who takes up the challenge.
(Optional) Please credit all assets you've used
Quaternius - 3d models
PONETI - clean-vector-icons
AnthonyR - Main menu castle
teddybeast6 - music (Desert rose loop)
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Comments
Big fan of the general layout and font of all the dialogue, it really sold the legitimacy and immersion of the branching narrative paths. Having the branching paths be presented in dialogue narrative format is a pretty novel approach to roguelike narrative design, and it has the potential to make for some very cool emergent narrative experiences. I do think that the game could do with more juice during combat however, particularly when hitting and getting hit. The attacks feel quite flimsy, and I think adding things like a screenshake, particles, and UI animations could really help liven up the combat. This is some very good work, great job!
Could really develop into something superb
Very polished game 😯 I really enjoyed playing, but lose a boss fight on normal difficulty that was so close 😅
Good job
Appreciated easy mode, it was perfect difficulty for me. Liked the grid combat, but maybe for the sake of faster gameplay I would move all enemies at once.
unable to play your game as I am not on windows :/ but it looks so cool!
Very nice concept, I would like to see more (like others said: interacting with objects, more weapons, more rooms, more effects while killing enemies to give us some dopamine)! Still, very solid and polish game for Game Jam.
PS. I think I saw some mistyping at the beginning (challeger not challenger or something like that, for me text was a little too fast)
Beautiful art! i like it
A fun and pretty addictive roguelike with some spiffy gameplay! Letting you choose between two paths was also a nice touch! I would have liked to see some more sound effects for hitting enemies, beating levels, etc, but other than that the game feels very polished! Good job!
Good roguelike game.
Great ideia, a roguelike is literaly a loop
I really missed opportunity to break creates to clear path, and diagonal weapons like bishop in chess. There is so much more to add and do. And there is chests - is it my misunderstanding or i can actually open it and get items? because i try to move on it or attack - nothing hepens.
When enemy attack destroyed other enemies that was a really game changing with second run.
But anyway, it is a great atmospheric castle adventure, i really get that medieval castle vibe and overall experince was fascinating. This is a great result for 4 days and I see the potential here.
Thanks for review. Chests are just obstacles, you can't do much with them, but that is good point, interacting with stuff around the level would give the game more dynamic.
I really enjoyed the game and I think it fit very well with the theme. The art style was very good and I love how polished it was. Well done!
I think that having more audial/visual feedback on getting hit and hitting enemies could have gone a long way (Screen shake, particles, floating numbers and such). I do think the concept here is pretty interesting and I would like to see it fleshed out more.
I enjoyed this game! In fact, with the theme “loop” I expected to see more roguelikes, since they fit so well, but this is actually the first one I’ve played here so far.
I’d really appreciate it if you could check out and review my game too!
Interesting twist on the combat! Because you can only move OR attack, and you have to move to rotate, it becomes almost a puzzle game. I wish more of the levels didn't just have you start in the middle of a big room surrounded by enemies, though - that takes away any real ability to position yourself tactically.
Maybe I should picked easy, really hard on normal. :-D For me it was hard to see how much damage I do and is needed to beat an enemy.
this game was so cool, I'm feel enjoy having a chance to play.
If possible, can you please vote my game and leave a comment too?
Unable to play it im on mac :/ but it looks nice!
Yeah, I only made windows build :(
Great game, it reminded me of the puzzles in "Lara Croft Go" . I actually liked that turning takes an action, it makes the puzzle more interesting but i do think the game could benefit from a tutorial level to get used to that. I'd love to see a more fleshed out post game-jam version!