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(+1)

Very relaxing. The fact that the vegetables bring a lot of money, and can be combo-ed based on their placement is really smart. Unfortunately once I realized the economy was broken and I could just place any vegatable anywhere and still gain 10 times the money asked every week, it discouraged me to actively try and optimize my vegetable placement.

Also at the very beginning when you're poor there's not much you can buy at once, so it's hard to make real combos at that point given the huge number of different seeds available.

It was still very satisfying to see, and I can see the potential for more. Great job!

Thank you so much for trying out the game and for your suggestions! I believe adding more combination mechanics for crops could solve the issue of difficulty in combining them early on, though I wasn’t able to implement more due to time constraints during this game jam. My intention was for players to amass substantial wealth once the economic snowball starts rolling, allowing them to freely plant crops as they wish. However, I recognize that crop balance and the economic growth curve still need optimization. Once again, thank you for your feedback!ヾ(・ω・`。)

(+1)

Yeah I understand, jams are bounded by contraints.

Well I had fun with the economic snowball since it was really satisfying to have the freedom to do anything I wanted in the farm and still see the money count going up.

I'm so glad you had fun playing my game. And I really love your game—I even recommended it to a friend, and she liked it too!(๑•ᴗ•๑)

(+1)

Thanks a lot for sharing it with your friend too, I'm glad you both liked it (๑•ᴗ•๑)