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(Unfinished) In Fruits & Loops's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #6290 | 2.151 | 3.167 |
| Artwork | #6359 | 2.378 | 3.500 |
| Narrative | #8581 | 1.359 | 2.000 |
| Enjoyment | #9135 | 1.246 | 1.833 |
| Creativity | #9213 | 1.359 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Game resets each time you die, but you keep your companions. It is a timeloop.
(Optional) Please credit all assets you've used
Art by Sarah Sun,
Music by Pengguin,
No SFX used.
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Comments
i was unable to play your game as i am not on windows :/ congrats for making a game!
Thank you !
I'm sorry that you were unable to play, should have considered other versions.
The art was great! The music was also pretty. There wasn't really any gameplay though (or i didnt discover it), but still cool game!
Thanks ! Yeah art and music are great.
No sadly there isn't really something to play, we still decided to upload it since the art and music are great and cohesive.
The artwork and character design was good. Music set a nice tone. The game is not in a finished state, but what's there is good.
Thanks a lot !
I personally had a lot of issues IRL and I was responsible for the programming and integration of assets. So it makes sense.
Though we did our best and cut out many features as it was pretty ambitious, especially regarding the time available we had for it.
Not sure how to deal with the companions. I understand it's an unfinished game, though. Good characters and music!
Thanks, yeah the art and music is awesome, I kept saying it makes the game charming and we still decided to release it at this state of development because of it. Better than nothing.
IRL stuff happened, didn't had much time unfortunately. The HUB area is pretty cool still imo.
I liked the art and the characters. I couldn't figure out what I was supposed to do past the door. Good effort!
Thanks !
There was quite a lot of unexpected IRL suff happening during the jam, so I couldn't be here that much, that's why it is quite empty past the door as we were hurrying. Still decided to release it midway through the development.