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SkereBerens

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A member registered Jul 03, 2023 · View creator page →

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Really cool and fun game! I really liked the variantion of all the different minigames. I liked the car minigame especially in combination with other tasks. It was really difficult tho. Having 2 simon says active at the same time is really trippy and you get overwhelmed quick. But I really like that hecticness. I don't know how some of those guys on the leaderboard got above 15000 tho, thats insane. 

I felt really weird while playing this game. For me it had a really creepy atmosphere, not knowing where to go or what to do exactly. It probably also got something to do with the sfx of the timers, the creepy lighting and the lack of music, but I felt almost like I was playing a horror game (despite the cute octopus). I really didn't expect this game to make me feel that way. I actually really liked that about the game though, It was also pretty stressful when I saw the boat and as I was looking for the i timer I heard the horns. I did make it in time, but that was a pretty fun scenario. 

Overall, good game and well done!

Very charming game! The models look great and I like the little talk sounds from the auctioneer. The way the theme is implemented is also very creative. Good job!

Cool and creative idea! The art and music are great and the different tiles make you think and consider which cards to play, which is fun. I did get some funny generation, which immediatly ended my run, but I think I just got reaaaally unlucky lol.


Also, getting stuck inbetween two rocks was pretty funny

Anyway, great game and great job everyone!

I liked the challenge of having to count in your head when to jump and an extra layer of difficulty got added when I also had to remember if I had to duck or jump, which I also liked. I liked the ending the most, where you had to look back to the timer to see when to jump/duck, while also having to look forward at the level (though I thought it wasn't that challenging). The game is also really polished! The controls feel good and the art is nice. Good job man!

Unique and fun game! I really like that there is a kind of risk reward factor for going for longer spells. I also really liked that some of the chicken formations required larger spells so you had to take that risk. The timings were a little hard to get used to but once I got it it was really fun! 

Thanks for the comment! I find it interesting that you found it intuitive, because most people said that it was very difficult. So I want to test a little theory of mine by asking you a question (it is semi personal so feel free to not answer).

Do you play the piano or any other fingered instrument?

I ask this because my friend who doesn’t really play rhythm games but does play the piano found it intuïtive and beat the game on his third try, but another friend who plays rhythm games like fnf and gd couldn’t beat it. He said it was because he isn’t used to using his pinky like that. And if you play piano, you obviously use all your fingers all the time.

So just out of curiosity I want to know if playing a fingered instrument has any correlation with intuitiveness of this game.

It was kinda hard to understand at first, but the description on the itch page really helped and I was able to beat the game! Levels 5 and 10 were really hard tho. Creative and fun game, I enjoyed it alot!

Fun little game! I already like billiard, so I'm a little biased. I liked the addition of the pickle ball and the little flavor texts for each ball in the menu. Good job!

Really hectic game and i like it for that! The minigames are simple but fit really well when you have to do them fast. I did find that the 4 squares puzzle where you had to make them all green and the dynamite rotate puzzle were more difficult than the others I felt that I was kinda screwed when i got like three of them. Maybe I'm just bad tho lol. I like that you made a unique song for each level. The songs are also pretty fast paced which fits well into the game. I like it alot, great job!

Cool game! I made it to the section where you unlock the invert but after that it was too hard for me and i had to stop (around number 45). I like how the mechanics work together (like being able to long or high jump in combination with wall jumps or double jumps). I think the game might genuinely be too hard tho (at least for the average player).

Fun game! I was able to survive 429 seconds by surrounding two of the big ones with small engines (seeing a bunch of 0.5's coming off of that gear was really satisfying). I really like that there is some strategy here with the placement of the pieces (like buffs and gears). Also, the art is really good. Nice!

Cool game! It's really polished and the sound design is really good. I'm amazed how many levels you could make in such a short amount of time. It did crash on me 3 times, at levels 10, 13 and 20. So sadly i didn't beat it, but other than that great game. Also i liked that enemies could be killed by the moving squares it was fun luring them hehehe

Really cool concept! I like that all 3 characters control differently. The art is amazing and the music is nice. Though the camera on levels 4 and 5 don't display correctly? I could see outside of the map and i couldn't see the button where the slime was supposed to go on level 4. Also, i think level 4 is unbeatable (the door that the slime is supposed to open doesn't open. Also something I noticed is that level 6 is missing (it jumps to level 7 from 5). The levels that did work for me were cool tho.

Cool game! Level 5 and 4 were creative and I like that you had to manipulate the enemies like that! The sound design and music were good and i like the 8-bit style. The game was a bit short tho :(

Cool idea! The art is very good and i like the music. The clone mechanic was hard to understand at first but when I got it it felt good and the puzzles with it are creative. The puzzles were a little easy imo, so some more mechanics would have been nice. Mainly different types of tiles. Maybe a tile that teleports you or something. But I did have a lot of fun playing the game. Good job!

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Very unique concept! The map and the inside of the pancake van are very detailed and charming. I like that every customer asked for something different and the gameplay was fun. Though it took me a while to realise that you can click right mouse button to rotate the object you're holding. At first I just wildy moved my mouse until the pan rotated lol. So maybe you can put the controls on your itch page. The twist was fun, but nothing happenend when I beat the boss. The game is also extremely polished and feels like a finished game. The only thing is that there is no music. Overall, a very solid game. Good job! But one more thing: Where were the powdered sugar and the syrup?!!

Very cool idea and has a lot of potential. Though i completely didn't understand how you made new plants. I just kinda mixed randomly and sometimes i got a new plant. In the end I just filled the entire garden with the standard wildflower (I could've spent my time better) and just watched as everything got melted as they stepped into the flower field. Also, the art is very detailed and i like it very much. The sfx aare also very solid. So overall, very cool game. Good job!

I liked the pixel art. It looks good! 

Though some of the pixel art looks blurry, but I'm pretty sure you already know how to unblur them because you did it with the player idle. I'll say it anyway, you want to go to your sprite, and set "Filter Mode" to "Point (no filter").  Then go to  "Compression" and select "None". And make sure to do this to all your sprites (that are pixel art)! 

Another quick pixel art tip here, try to keep the pixel size of all sprites the same, because your sprites might otherwise look out of place. For example, the grass pixels are way smaller than the player pixels. 

There was also a problem where the player sometimes flipped over and it made the game unplayable. To fix this, go to your RigidBody2D component on your player object, go to "Contraints", and check "Freeze rotation Z". 

Also, when you move midair against a wall, you'll just stick to the wall and float there. There is also a way to fix this. You can watch this video if you're interested: 


Also, you can reply to itch.io comments by clicking "Reply" under the comment. It makes the comment section a lot more organized.

Thats all the tips I have for you, hope that helps you on your game dev journey!

Anyways, for a first game, this is pretty good! Good entry to the gamejam. And good luck on your future projects!

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Oh you were supposed to shorten the lasso while the enemies were in the loop to cut through and kill them, but glad you had fun! Thanks for playing!

The art is extremely good, especially for a gamejam game and i like he game concept. I do feel like the game's combat lacks some depth. Maybe you could've allowed non-weak items to used against mobs but you'd need to use two of them?  The item guy you can encounter does add some strategy which is nice but he appears too infrequently at later levels (basicly not at all). I did enjoy it a lot though and I think you did a really good job! 

Extremely polished game! The art and animations are  really good and it's really cool to see that it is compatible with mobile. The music is also really nice although I missed some title screen music. The gameplay is simple yet fun, but i would've turned the music down a little and upped the volume of the sfx, because you can barely hear the jump sound. A death animation would've also been cool, but i'm just nitpicking here. Very good game and good job!

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I like the hamster model lol. I also did get the bug where you couldn't die and could fling the obstacles. It was fun though!

Pretty cool concept! I liked that you had two characters to control (the orange ball and the robot man). I think the game is a bit too easy though. Maybe you could've limited the amount of loops you could do, or make the direction pickups disappear forever once picked up, or maybe you had to pick up the pickups in a certain order. Anyways, nice entry!

Very cool and unique idea! The art and music are very good. I did think it was a bit too obvious which ones were demons (or maybe I got it wrong everytime). I would've liked some kind of feedback to see if you actually sent a demon or normal person to the correct place, because right now it's just kinda sorting people with no real goal. I did still enjoy playing it though. You did a fantastic job!

Very fun! The movement felt good and combining killing enemies and moving into one mechanic is very creative. I also like the simplicity of the controls. The art and music were solid and I liked the particle effects when you loop. I would have liked a little more enemy variety but I still really enjoyed the game. Well done!

The spell mechanic is very clever and creative! I also liked how you indicated the health of the enenmy by their eye count. The art is good and the game is very polished. I think the music wasa little bit unfit for the game. I liked it though! Very cool game, good job!

Cool game! I wish there were more levels though, but i did have fun in the sandbox mode.  I like how customizable the objects are, especially the fan. Felt pretty good!

Fun little game! It really reminds me of Nova Drift if you know that game. It is really hard to track the bullets though and it's kinda annoying getting hit with your own bullets but doesn't feel unfair. Cool!

I really liked the art and music! The game is very unforgiving though especially for a new player but once i got the hang of it it was really fun! That bear cat thing at the end of winter is way OP. I did find an exploit with the ginseng troop because he was unkillable! I made it all the way to year 4 with just one ginseng before I stopped. Anyway very good and polished game!

Background art is very nicely done. The controls feel pretty good. The game is really short though (im assuming the flower crown is the end). But pretty good entry. Nice!

The central mechanic of creating copies of yourself was really cool! I could not beat the game because of a bug where sometimes if you restart or die the amount of time loops you have gets cut and the level becomes unbeatable (the time loop counter goes down by 2 even though i only died once). Also my game crashed once. But other than that pretty solid game good job!

This is absolutely amazing. Its so goofy I love it. Really love the explosion effect and the cheese and yippie sounds at the end. And also the ui text was very good. 

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At first i was really confused on why the game didn't start and i thought i had done something wrong while dowloading or something, but then i realized the menu IS the game! Very creative! 

The rooms look very good. The puzzles are creative and the room looping is cool. Good job!

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Very polished game! The art, animations and sound effects felt good. The story was also nice. I thought the gameplay itself was a bit lackluster,  but I don't think that was the focus of the game. Nicely done!

Extremely fun and creative puzzle game! I beat all the levels except the last one which I couldn't solve because of the blue and yellow guys. Level 28 and 26 were the hardest imo. It was a bit hard to understand how the blue and red guys moved but when i got the hang of it they were fun to deal with! It's also insane how you made 30 high quality levels and polished the game within 4 days. Very good!

Very impressive game! The art and animations are extremely good especially for being drawn in such a short amount of time. The story was also very solid, i liked it a lot. The music and sound design were also nicely done. The player controls didn't feel entirely right though. The gravity velocity had no cap (or a very high one) and it felt kinda weird falling so fast. Air control also feels slippy, making it hard to land jumps. But the platforming was still fun! I do feel like you could've done more with the extra jump per loop mechanic. Going to optional paths with the third jump kinda feels pointless. And by the time you get the fourth jump the game is already complete. I do think it is a very cool and creative mechanic. Overall, very good game!