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Loop-D-Pool's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1611 | 3.325 | 3.325 |
| Enjoyment | #1791 | 3.447 | 3.447 |
| Creativity | #2619 | 3.577 | 3.577 |
| Artwork | #4776 | 2.805 | 2.805 |
| Narrative | #5003 | 2.122 | 2.122 |
Ranked from 123 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Loop-de-loops! Also the level repeats until you've found enough spirals.
(Optional) Please credit all assets you've used
There was a third-party library I used for random number generation (actually an MD5 checksum library, for reasons); some non-game-specific stuff comes from previous games I made.
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Comments
This is a very very sweet game. Sound was great, the art was adorable. Loops were smart!
Audio work was very well done
this game is super cute! I love the looping of the levels until they are completed, such a creative interpretation of the theme. Great job!
really creative exploration of the theme, looping through a level until you beat it really fits a game about speed and i liked the music :-) also very cute
I love the way the spirals make sounds in key with the music! Reminds me a lot of Mario Wonder's music blocks.
I'm terrible at platformers so I got stuck on the "duck want up" level because I don't get enough speed at the beginning to grab the powerup and had to quit. Maybe a quick reset button would be great, one that starts you on the slides. But once you get the precise platforming down its satisfying to speed through the level. The movement felt smooth and responsive and the visuals, though simple, were effective and reminded me of old webm games. Felt like a complete game from my playthrough, just not for me and I won't mark you down for that. Well done!
Hint on "duck want up": You do need to go through the level twice to get enough speed.
(Not sure if this is helpful because I'm not sure what exactly you've done.)
Very cute and fun game. I like the inclusion of a speedrun timer after you beat it. I also really liked the last level, very creative!
Well coded, good art and BGM, it was a good challenge and quite fun!
Calm and soothing, it's just satisfying! Great work! :D
The mechanics were very enjoyable!
Loop de Loops were challenging but enjoyable, the art was cute!
Had a lot of fun with controlling that little duck ! Lots of different movement to learn :)
I enjoyed playing, the snapping onto slides was satisfying!
So cute!!! Very polished, the movement and momentum feel great, the loop concept is used very well (building up speed over several loops etc), love the music! And the pickup sound that fits the music!! Great game.
A bit hard at the end, but that’s on me lol
so fun!
Great concept - love the interactive audio part curious to find out how you did that!
If you mean the different pitches for the sound effects, each part of the music has a different chord note assigned to it and that note is used to determine the pitch the sound effect is played at. (This is a thing I've also used in a previous game, though it's more noticeable here due to sound effects playing more often.)
All the audio is synthesized during the game, and I wrote the code to do that (a lot of that code is part of the "non-game-specific stuff I copied from other games", and ultimately it uses JavaScript's Web Audio API), so I can make the format that I made to store the music have a way to specify a chord note. When the code reaches that point in the tune, it stores the frequency of that note in a variable. The sound effects are entirely made using code, so they can calculate the frequency to use based on that variable.
It would also be possible to do this with sampled audio; you'd need some way to store a list of time ranges and which chords they go with (e.g. 0-1 second, C major; 1-1.5 seconds, G major; etc.) and then either choose different sound effects or change the pitch of the sound effect based on the current chord. There might be tools to make that easier; I don't know, since I haven't really looked into it.
There are also specific points specified where tunes change to other tunes. There's a four-bar intro at the beginning, which loops until you touch a platform for the first time, and then when you win it switches to the ending theme, and both of those wait until the end of a phrase.
Very cool and cute!
Such a cute duck! Really love the idea, art and music! I just had to beat all levels :)
Really really like how the score pickups kinda tie in with the music
The music fits so well with the theme!
Creative take on the sonic formula! for a fast duck it definitely felt like the slowdowns were too strong, but nice levels!