This is the funniest masterpiece I've ever played. 6/5
StellarBeanie
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Everything about this project is great save for a bug that made my UI fly off the bottom of the screen never to return lol.
but good job with the art, sound design, and all the mechanics were very interesting. all in all a very polished project for the time given, save for the aforementioned bug.
Edit: It does return, you just have to wait for the turn to finish (which means I'm down a ton of health and a couple debuffs)
Edit 2: I won, its a great game!
I loved the puzzles, art, and sound design. the mechanics that your team introduced are very interesting and I'm sure could make it to a full game with a few tweaks and a lot more puzzles.
One small thing: perhaps consider making it so the players walk animation happens a little quicker, I gave up on the "take your time" puzzle because the trek back to the purple movement block takes forever.
Ice block is so good. I just blew through all 3 of the bosses with it lol.
I love the concept for this game, and I'm sure you could turn it into a full release with a little more content and balancing, but this game has great visuals, animations, and sound design. everything flows together really good as well.
The artwork and sound design were great, but I think the mechanics could have gone a lot further. I think I only had to use the blow up ability 3x over the course of the game.
The exploration was quite fun, but do consider making the spikes take out a lot more of the player's fuse, as I found myself using the spikes as a slightly more convenient route in some situations
Thank you for all the feedback!
there is a flavor text that has the chance of showing up that says that "the cat joke was killed by a lack of free rigged cat models" lmao. I so wish I could have made it a cat.
Admittedly the web build of the game came with really bad shadows (I guess that's what I get when I select runtime speed as the focus while building it)
Thank you for the feedback!
You're not at all bad at the game considering that I had to tell some of my playtesters there was the glass wall on that level XD. Admittedly as you may have guessed that last level I had plans to put later on in the game but I ran out of time to make more intro/tutorial levels and more puzzle focused levels.
Nice job with everything, a really creative take on the theme. the art and music work well together, and it's all in all a fun platformer.
Spoilers for anyone who doesn't want to see the ending:
I got the yarn ball ending with a time 7:59.11
I find it funny that both our games focus on cat's nine lives (I couldn't find any free rigged cat models tho, so for now my protagonist is an alien) and using past lives corpses as platforming equipment.
Kinda crazy I haven't seen a puzzle game like this before, good job with the creativity of it all. The art and music complement each other and are very soothing, perfect for the game. It looks good and polished even though there was only 4 days for you to make it. The puzzles are a bit on the easy side, but maybe that's just because you introduced all the mechanics so well!
I would have added a place to change keybinds, but I ran out of time to do so during the jam XD, added alternate keybinds last second with ZXC and its uses. Thank you for the feedback!
Edit: It is a lot easier to control on the downloadable desktop version, so If your going for S- or T- rank, I'd recommend getting it. (admittedly the best I can get on the web build is A-rank XD.
Insanely good animation and VFX for the time given, and the controls feel super good & fluid as well. Good job
one tiny critique: perhaps consider enlarging the viewport or making it so that the moving parts are easier to detect in advance of getting to them, I died a few times to the cycle not lining up when I get to the moving spears
Thank you for your feedback! I know about the lack of animations and un-beginner friendly nature are a problem, as well as the lack of visual and auditory cues, but I simply ran out of time. I will continue development after the jam and will be fixing those issues.
You draw up to three cards at the beginning of your turn, but I need to say that in-game. Thanks for pointing that out.
As for the bot, it was one of the last features I added, and ended up being pretty buggy, sometimes trying to move a pile that it can't move indefinitely.

