Animation is incredible.
I played the Android build and loved my time with it. So much charm and a real joy to loop through.
| Criteria | Rank | Score* | Raw Score |
| Narrative | #314 | 3.844 | 3.844 |
| Creativity | #578 | 4.156 | 4.156 |
| Artwork | #611 | 4.156 | 4.156 |
| Audio | #1068 | 3.500 | 3.500 |
| Enjoyment | #2657 | 3.219 | 3.219 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is about ghost, who lives in a looping room
(Optional) Please credit all assets you've used
All 2D art, 3D art, music, sfx, gameplay, coding by me :D
Animation is incredible.
I played the Android build and loved my time with it. So much charm and a real joy to loop through.
The positive: Unique art style. Strange, engaging concept. It's pretty cool that the developer did everything themselves. I enjoyed the music.
The negative: I had trouble reading some of the handwriting. I had to give up on comprehending a couple of the words. I can imagine it's even harder for younger players who never learned cursive in school to understand what's going on. The artwork is so simplistic that the context from the notes is very necessary so this made the game a bit frustrating. Playing this through to end left me with the distinct thought "What was that? What did I just spend my time on? I'm so confused". I personally don't like being left with that feeling but I do think there are gamers who seek this exact experience (and some of the other comments confirm this). I do wish there had been more to the game after escaping the room. It felt like the entire game was just a railroaded story that I was clicking through and it ended right when it could have branched out into something more player-led and fun.
Over all: Definitely unique and artsy. More of an interactive story than a game. Could have been a bit more comprehensible. Just not really my thing.
In my defence just to get this i used 2 days to get evry asset (not 3d ones) and at the finnish the diologue was bad but i didn't want to spend another day remaking it ;-; also the storry was bigger (with more rooms even) but scope creep wich made final story pretty shallow and uncomprhenciv, BUT thanks for playing the game and writing.. a paragraph of feed back XD (thx alot :D )
Woow. It was deep and very artistic. Good job man,loved the little animations.
Interesting art style and music awesome too! Maybe some text are a bit hard to read
One of my favorite games of the jam!
The paper scanned art style gives such a unique feel to the game.
The crumpling sound for the text box is so perfect it makes it really satisfying to interact with the objects in the room. The text itself being hard to read also makes interesting to decipher along with the cutscenes.
I was really shocked by the surprise ending, I did not expect it at all. Going from a 2D chaotic stylized atmosphere to this more polished 3D one caught me off guard. The music changing between these two areas highlights how different they are as well. The 2D section is a very simple melody while the more "realistic" 3D section has a more layered instrumental.
Good luck during the jam!
Really nice art and animations! Story was also engaging and creepy. I think sometimes it was a little too difficult to read the text, but otherwise this was well done!
This is such an amazing project and tou did an AMAZING JOB! I love the big reveale at the end and the art style, 2D and 3D was AWESOME!
In my experiance i add to do it like 3or 4 times to go to the lastn lvl
I love the arttyle in the end we get like a 3d scene and we see te drugs that give him this dream the songs are great too
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