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A jam submission

RogwheelView game page

A roguelike about putting balls in a ferris wheel
Submitted by PIPAPOU (@coduckstudio) — 1 hour, 8 minutes before the deadline
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Rogwheel's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#13913.8893.889
Enjoyment#19933.3893.389
Artwork#30083.2783.278
Audio#54732.3892.389
Narrative#68681.7781.778

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Ferris wheel is looping! You earn points and money by making it rotate and do turns.

(Optional) Please credit all assets you've used
Sounds by "Universal Sound FX" unity asset.

(Optional) What would you like to be called if GMTK features your game?
PIPAPOU

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Comments

Submitted(+1)

This game is cleverly thought out and I think this will make it into the GMTK video. It is sadly a bit overtweaked so level 4 is pretty hard in the difficulty curve, and the way I see it most people are stuck there, but that should be easily fixable. The core idea is very strong and very well excecuted in its design!

Submitted(+1)

Its a really cool idea! I've never thought that a ferris wheel could become a roguelike. Great execution as well

Submitted(+1)

Sorry, couldn't figure out how to play it and the instructions on the page didn't help. I will not rate as it wouldn't be fair. I guess some pre-knowledge of something is needed, whatever it is I don't have it. But it looks interesting.

Developer

Sorry that you didn't understand it, didn't have time to do a tutorial.
You have to place passengers (colored balls on the bottom middle-left) into the Ferris wheel to earn points and beat the score goal in a limited number of turns each day (similar to Balatro and Balatro-inspired games).

(+1)

This has to be one of the most unique games I’ve played in this jam so far. As a Balatro lover, it kept me hooked for a solid 30 minutes, trying to find the best tactic to maximize my score. If you’re planning to release an expanded version, I’d definitely buy it!

Submitted(+1)

Cool concept with the wheel! It’s very promising. Right now I think it relies too much on luck. I can’t get to buy the more advanced power up which look interesting. I’ll play it again when it’s a bit more balanced! :D

Submitted(+1)

Wow! I can't believe how similar our ideas were lol. Check out Wacky Wharf if you get the chance

Really enjoyed the game and seeing someone else's take on the idea. Was definitely too hard though and could not make it past round 3

Submitted(+1)

I enjoyed your game thoroughly and played for quite a while as is common for the Balatro inspired projects. There were a few elements I didn't really touch. For instance, I never felt like changing the rotation amount, it didn't feel worth it to count it out (similar to the problem with Balatro that Mark mentioned in his video), but just a small nitpick. Thanks for sharing your game!

Submitted(+1)

Nice Game love it!

Submitted(+1)

I think this project has a lot of potential for continuing. Right now it is very polished (good sound feedback and tweening) and it just needs balancing and content. I can see this being pretty satisfying. great job!

Submitted(+1)

YES! Another ferris wheel entry! I loved the rougelike mechanics! It was very easy to understand how the game worked and not too overwhelming! I also like the simple art style! Great job!

Submitted(+1)

Really cool idea.

It was fun but I had problem understanding it.

Submitted(+1)

great, never managed to beat the 45p round