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Baratock

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A member registered Jan 10, 2018 · View creator page →

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the controls, are a bit strange,  but other wise a hard and very fun platformer

great to hear, I try mature this idea for a while after the jam, and maybe give it another try

it could turn out to be nice puzzle solitaire

pling pling pling

Wans't easy to understand at first, and its a very pretty game, love the polish you put in there, great work

Ok this was really nice, tried it 2 but did not really figure out how to save the colored keys for the last room
but I hatd lots of fun

Would love to have a mobile version

I actually grew to like the idea, so there will probably be a post jam version

physics are good the ball doesn't feeld to floaty, and you did not mess around with the difficulty curve

ok, this was super awesome, great job

there is so much happening at once, an my time is running out, everywhere, this was fun

this was  fun, you built a whole dungeon, by just adding some variations to a single room

Thank you for your feedback. Wonder why haven't thought of that, the brow and red a pretty similar in brightness and saturation. I'd image them to be really hard to distinquish even for people with a light case of color blindness

From the feedback I got in Jam submission page, might a demand for post jam version, with less jank, and an improved difficulty curve

This is some nice (german? I assume), engineering, And impressive to build a whole roller coaster editor in this time, Love the theme.

nice pizzle good ramp up in difficulty, the character and the boomerang could have been faster for my taste, felt a little sluggish

this is actually getting quite hard after a few rounds

oh dang, all of this is 4 days is impressive and of course big fan of the roller coaster theme, without any bias

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I personally  find the big loops really easy, the platform were kind of an idea in risk vs reward thought, going over the look to get that 100p star or just skip to play it safe, this was also the reason why I added this score per minute counter to discourage safe and get the players to risk it for the stars,

the big loop would work without the platform, the small one needs some rework from my side. it is way too difficult. At this point I know what is causing the physics jank but I am not sure how to fix it, or if it is even possible. It's caused by that platform code in the character body to fix it  a platform and it really does not play nicely with rotation.

I woud really love to fix the difficulty curve, an when the jank is fix to make it brutally hard in long runs.

glad you liked it.

I am still bad in these kind of games, but would love to see version for multiple people, this could be something fun for an Ipad or Android tablette

how many flaming red orb would you like to have: all of them

it would have been nice to split the map into 9 tiles, so only a part of the map has to be folded over when moving, the transition when leaving the screen is a bit jarring, and it is actually not really obvious that you can do it all in the beginning

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I would say it is a game, more a simulation or experience.
But Erica really needs more friends, or hobbies, or a drink, or a therapist, I am not sure actually. She might be a little stressed but the dinner will help. Or they will find my body on monday in a river, but 9k a week, totaly worth it

The initial idea was "a rollercoaster rogue lite"

this was actually one of my first ideas, a button to hold onto the cart and stamina, I need to recover from this jam, but I really would like to add this feature someday

keep it up, from all the feedback I really want to work on a post-jam version, make it less brutal and missing mechanics

overall great, did not manage to get a hundret, but was very fun to play

there are a lot of things happening at once, hectic rapid fire portion of fun

plays nice, find the last little block in the third loop especially hard, after that it's ok again

I would like to confirm the end screen with spice

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for more planets a little difficult to setup, and I feel  that the sun is too easily influeced by the other, a fun little experience

building helio centric system is bit challanging

this reminds me of these  "repair my car and drive down the road"  games, but with a plane, and drawing this ws fun

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the two in the underhand loop, these are bait. it is possible to get them, but it is really hard 

fun idea,  got lost a few times, but the trucks drive great, but the fixed angle camera made the drive sometimes a little hard. but overall a fun little game

you sure you had only four days, you build a whole metroidvania in this time, and I played the whole thing (30/35 donuts before the end screen)

reminded me a lot of the action chaining from mario odyssey to make thes insane long jumps

but that the space bar also acts as "up" on the slings is a bit jank

Glad you liked it, I hope so

to be honest, there are multiple stars set up purely as bait, it is possible to get them, but I placed the to end runs

if i ever manage to fix the physics jank, I might build a post-jam version

love the art style

there is so much happening at once, help

sattelite goes woosh

this was nice, and the rampup in difficulty was also good

this is fun, and there is a lot you can expand on