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A jam submission

NorthboundView game page

Head northward and battle with tokens
Submitted by Eric Jiang, crdotx — 13 hours, 2 minutes before the deadline
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Northbound's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#22973.6603.660
Artwork#25753.4083.408
Enjoyment#30213.1263.126
Audio#47442.5732.573
Narrative#62031.9031.903

Ranked from 103 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every round the player plays against themselves in an endless loop

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Yeah

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Comments

Viewing comments 40 to 21 of 52 · Next page · Previous page · First page · Last page
Submitted

very fun game, interesting take on the theme and i love it! maybe a bit of a more in depth tutorial could have made it easier to understand, i felt a bit lost at the beginning, but game jam so understandable :)

if you have time, id really appreciate it if you could give me some feedback on my game (/jam/gmtk-2025/rate/3780834) - its my first game jam and im looking to get better!

Developer

Thanks for playing, we will be sure to check out your game!

Submitted

Looks interesting but it’s too bad that the rules aren’t explained. You can understand most of it by trying things but it’s still not very clear.

Developer

Thanks for playing, we wanted players to learn over the course of a few runs!

Submitted

I struggled to understand how the tiles worked, but i can see the potential of the idea.

Submitted

I struggled to understand how the tiles worked, but i can see the potential of the idea.

Developer

Thanks for trying it out!

Would be more engaging if it was easier to understand

Developer

Sorry to hear you had a rough time with it, thanks for giving it a go!

Submitted

i like your concept game, i enjoy playing your game. Nice Game !

Developer

Thanks!

Submitted

Fun game! With some trial and error easy to understand, hard to master. Works very well and the music and SFX fit the game very well. I could not see the whole UI anymore when I had 6 buy options, but other then that it is polished and complete! Well done.

Developer

Easy to understand, hard to master! Thats what we like to hear! Thanks for playing, glad you enjoyed!

Submitted

Good board-game-like war game. I didnt now I could heal my units before they got hit but I unterstood it later. Actually fun to think about where to place your units. Need some polish but I like it. Also I'd like to see what I draw next to have things to consider.

Developer

Interesting idea to have the ability to see what the next draw would be, maybe that can be a shop upgrade. Thanks for playing!

Submitted

Can get softlocked quite easily, but fun concept, just needs a restart button.

Developer

Thanks for playing, agreed on fixing the softlock!

Submitted

It took me a second to figure out how the game worked and what everything does, but it was pretty fun once I did.

It was going good until I got softlocked from archers not wanting to attack the enemy, though. :/

Developer

Oh no the now infamous archer bug, glad you had fun with it before the softlock!

Submitted

I soft-locked my self by flooding the play-field with archers!

Submitted

I soft-locked my self by flooding the play-field with archers!

Developer(+1)

Yikes! The archer glitch is brutal

Submitted

Got a bit confused at first so it took me a while to get into, but aside from that it was really fun to play

Developer

Thanks for playing, glad you toughed it out!

Submitted

weee i had fun with this one. would be fun to see this was taken further (honestly could even be turned into a fun board game). i abused the fact that archers cant attack the player and blocked off all the enemy's routes of attacks and got far enough in the game to absolutely break the shop >:3. i didnt quite get where the "loop" part came into play until i came here to the comments , thats probably why i was able to so consistently thwart the enemy :x

Developer

Glad you enjoyed it, I think its been fun seeing players figure out the archer is bugged but then using it as a strat, def want to put a unit in that does something like the bugged archer! Thanks for playing

Submitted

Way too confusing unfortunately.

Developer

Sorry it was confusing, thanks for giving it a go!

Developer

skill issue

Submitted(+1)

hahaha

Submitted

I guess most people were confused because bask looks like a left arrow, so why does it move right? 

It can actually pack a lot of strategy if you would increase difficulty & increase hand size to invite more decision making, the way piece behavior is distinct, turn based and pre-determined is solid foundation. Also the game looks nice. And yeah roguelike shops are never truly random and that helps a lot

Developer

Agreed on the arrow, its funny how you stop seeing that issue after staring at it for 4 days! Thanks for playing

Submitted

Nice Game!! but Starting from zero if you lose is not good idea for me

but style and art still cool, 5 start but I'm not sure about Narrative, 5 start why not

Keep going!

Developer

Thanks so much for playing, its tough restarting but we feel its part of the fun!

Submitted

Nice concept, but still needs some work.
It could be a bit clearer of what happens and about your remaining pieces.
But I could really see this as a proper game with a Board-game aesthetic and and more polished gameplay-loop.
I also got stuck as some point as my archer won't do anything, and the game wouldn't restart.

Good job overall!

Developer

We agree with your points! Thanks for playing!

Submitted

Cool concept

Developer

thanks!

Submitted

Nice, chunky sound effects make this game feel very robust! The mechanics took me a little bit to adjust to. Good work putting this together!

Developer

thanks we are all glad you enjoyed it!

Viewing comments 40 to 21 of 52 · Next page · Previous page · First page · Last page