I really like the idea behind that combat mechanic, it's a very cool concept that both players have a circle looping around and they get to attack when it overlaps with the top. I feel like the game is a little boring at the beggining, "teleporting" between squares instead of smoothly transitioning between them makes it a it harder to read the map, and fighting 4 cubes with just one weapon is a little too slow imo. But again, it's incredible that this was made in just 4 days, if you decide to expand on this idea, I would love to play the game later
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Dungeon of Vrochos's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4008 | 2.757 | 2.757 |
| Narrative | #4343 | 2.243 | 2.243 |
| Artwork | #4517 | 2.865 | 2.865 |
| Creativity | #4626 | 3.095 | 3.095 |
| Enjoyment | #6660 | 2.230 | 2.230 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Go Through The Dungeon and Fight Yourself From Your Last Run and You Do This Until The Loop Is Broken By You Closing The Game
(Optional) Please credit all assets you've used
Bones Stimulator From FImpossible Creations
(Optional) What would you like to be called if GMTK features your game?
Spired Six
Comments
I like turn base fighting games. Its a bit hard to figure out what to do in the beginning. Its a cool concept! I like the fighting loop mechanic. Good job!
Really cool idea and well executed! I think there is room for more exploration regarding the turn mechanic, instead of just watching the circle goes around it could be somehow interactive to make it skill based! Congratulations for such a great work in a small time window!
very neat! i like the combat mechanics with the speed affecting how quickly the combatants circle the loop. i couldnt get the game to end and let me fight myself but thats also a fun idea! even though the visuals were mostly basic shapes, i still really liked the aesthetic of the game, voronoise is so nice looking ...
The game looks nice, but I got stuck on the screen while fighting the cube. I don't know if I'm stupid (probably). Don't see a hp bar, and attacking it seems to do nothing.
Cool idea!! the camera makes me a bit dizzy but i liked the interpretation!
Nice mechanics, It would be nice to add mechanics that can somehow reduce that opponent has too many turns before you, so you could beat him by hitting some key too hard to sped your turn (that blue circle), otherwise Im still dying for tat bloody tuslakts in my wet concrete socks.
Love how you used "loop" in both the combat and the idea of replaying the same level over again. While the latter was a very common interpretation of the theme, the former is such a unique and interesting way to do turn based combat. As others have said the turn loop is something that would be really cool to expand on in the future!
Enjoyed the timing mechanic, but I'll +1 the other comments that having an ability to influence it during battle would be enjoyable.
One other comment -- the early enemies take a /long/ time to get through, with a lot of downtime just waiting. Think the earlier improvement would help with that!
Loved the idea of the attack timings being represented by the looping and you being able to change the speed, I just wish there was a way to boost it like a small mashing mechanic where you could try to actively race the opponent's turn to go first and potentially avoid some damage. Overall had a good time playing, good job! :D
The goose boots were amazing btw!
I understand what the game is trying to be but I think it just missed the spot slightly. Some larger UI would've been nice because I spend at least 30 seconds with that first enemy wondering what I was meant to be doing because I didn't even see it
Really liked the twist on active time battles with the looping turns, something I think can be easily expanded on. I wish the turns were a little bit faster or having an accelerate button. Cool game!







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