Thanks for playing! Your friend James got 41 feathers. Looks like theres some competition amongst the Alcatrash team lol!
Kurtanick
Creator of
Recent community posts
Unique idea, but as others have said its more frustrating than fun. It reminds me of how people do blind speedruns of games, like in this video. To that end; I think it would be more enjoyable if you got a glimpse of the level before it goes dark and there were more audio queues (sound for moving, sound for bumping up against the wall, etc.)
As others have said it was too hard to figure out what commands were expected at first. But when the death screens specifically hint at what commands to use it was very fun. The loop of trying the first thing that comes to mind > failing > getting a hint for the next step > trying the next thing is actually very fun; without explicitly needing a lexicon of commands. So I think it just needs a little tuning. Otherwise the art style is so unique and charming. I've never heard of lvllvl before so I will be checking it out.
Really neat!
Best puzzle platformer of the jam for me so far! The controls took some getting used to for me. I would have tried place cube on left click, remove cube on right click, jump on space and w, and shrink on s if I could remap. But the sparkle and forbidden water effects are very pretty, I want to learn how to do stuff like that in godot. Also the 3d thumbnail art is great too! A 3D sequel would go hard. Great game!
Such great design to only use one button. I would have thought to use W for jump a S for fall, but this feels so much better and can easily work on all platforms! My only suggestion would be to add a short timer (like .2 seconds) before accepting inputs on the score screen because I kept accidentally skipping it from spamming the button. Otherwise, perfect little jam game!
Love how you used "loop" in both the combat and the idea of replaying the same level over again. While the latter was a very common interpretation of the theme, the former is such a unique and interesting way to do turn based combat. As others have said the turn loop is something that would be really cool to expand on in the future!









