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A jam submission

Loop RoomView game page

Sacrifice your skills in exchange for the key to open the door, use fewer and fewer skills to solve puzzles
Submitted by PuzzleIdea — 11 hours, 40 minutes before the deadline
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Loop Room's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#52902.4362.436
Creativity#59472.7452.745
Artwork#65762.3272.327
Enjoyment#66182.2362.236
Narrative#69381.7641.764

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player need to solve the same puzzle with differet skills in a Loop Room

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
PuzzleIdea

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted

It was hard to figure out what is platform or not

Submitted

Hard to tell what is the foreground and background.

Submitted

Interesting concept but the clashing art styles (pixel art with different unit pixel sizes) make the game hard to play and differentiate what's a platform and what isn't. Unique idea of losing skills to progress!

Submitted

How many mechanics do you want? Yes. Impressive for adding all those mechanics in such a short time.

My thoughts:

I felt a bit overwhelmed, so when I got the the last door i was happy. I think I missed something on the way there, could not get up to the door, even if i had one small box i could bounce on. Tried dashing and double jumpinging without any luck either. Had no way of backtracking to understand what I did wrong.

Submitted

This was fun, I think you could do with differentiating the background and intractable objects a little more and the floaty controls could be a lot tighter but I can't say it impacted my overall enjoyment (in fact, if anything, I quite liked the ridiclous jump I was given - it just made me question whether I losing because of poor timing with my jump or I just hadn't found the correct solution). Either way, this was a nice little break from a lot of the more stressful scorechasers I've played this week.

Submitted

I feel like the first level is a bit too complex to teach the player about the game, but the mechanic of sacrificing your skills is really creative and well-executed :))

Submitted

Cool game!

Submitted

This is an amazing game, I like this kind of puzzle, the audio and the artwork are good.

Submitted

The level design was really nicely done! I also really liked the art and the animation. The only piece of feedback that I can give is with the movement. The movement for me felt "floaty", while I prefer a more snappy feeling. All in all, a GREAT GAME!

If you don't mind, please rate my game. :>

Submitted

I think the level design could be improved upon. The game itself has a neat mechanic that I enjoyed!

Submitted

Good design on the puzzle , but environment design can be better, 

Good go for the Theme ,  Great Efforts.

Please Checkout my game too if possible

Submitted

Hard to tell what's part of the background and what has collision...!

Submitted

some really nice puzzle design! I only wish the difference between floor and background was a little more clear.

Submitted

Very interesting take on the theme here. I would add more gravity to the player.

Submitted

Nice game. Jumping feels a bit too floaty though.

Submitted

the box pulling mechanic felt a little out of my control and got kinda annoying, and the double grabbing to pull faster wasn’t really working for me, but overall an interesting idea, would like to see it expanded on with some QoL fixes :>

Submitted

Good work, there are some bugs unfortunately which cause the game to crash but I can see you put a lot of effort

Submitted

Neat idea, but the game kept freezing for me. Look forward to trying it again.

Submitted

Very difficult first level to onboard the player. Some times is better to teach simple basics with less elements.

Submitted

I like the art style, but it was a bit too difficult for me.

Viewing comments 23 to 4 of 23 · Next page · Last page