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Weird Waters's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2796 | 3.530 | 4.500 |
| Audio | #4399 | 2.648 | 3.375 |
| Enjoyment | #4569 | 2.746 | 3.500 |
| Artwork | #4584 | 2.844 | 3.625 |
| Narrative | #4763 | 2.157 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Gravity and water are very loopy.
(Optional) Please credit all assets you've used
Models, music, and code was all done during the game jam by me.
I reused some old sound effects I made for other games for the cannons, UI, etc.
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Comments
oh my God. its gorgeous
This idea is really out there I like that the trajectory predictor is cool an all round chaotic experience :)
Thanks!
I kind of got lucky with the theme, and that is really what made the trajectory prediction happen. When the theme 'Loop' happened, I immediately thought of a 2D game I released last year so I thought to attempt it in 3D to see how well it could work. The trajectory was part of my 2D game so it was basically automatic for me to put it in.
Seems interesting.
Very trippy and very enjoyable.
I had a lot of difficulty hitting the enemy ships even with the aiming indicator. Sailing around such a strange shape was quite entertaining however, so I had no issues running through my 100 shots with only two kills to show for it :D
Maybe some way to view the opposite side of the shape with a different camera would help with lining things up?
Thanks for playing!
The camera was quite tricky to implement, and definitely the biggest weakness. There are a bunch of issues with it that I would have liked to resolve if I had more time. I think making the water transparent so that the other side is visible might resolve the issue of seeing to the other side. Maybe I'll try that out for after the rating period.