So cute!
Some simple cat noises would make it even better I’d say.
The artstyle is also really nice and unique.
This was fun! Also very “count down” themed which is nice.
The games do get pretty repetitive after a few plays. As others have said increasing the difficulty, but not only by making the time shorter but just variance in the minigames. For example, at some point I knew exactly where to shoot the cowboy so it wasn’t really a challenge.
Really unique idea and very satisfying gameplay.
I’d like more positional cards, for example, the “is even” card was one of the most fun since the whole game I had to keep moving it. Most of the cards were however “if something happens anywhere on the board” making the positioning almost useless.
Also how does “high roller” work? It says if every digit is 7 or higher but how can that ever happen?
Thanks for playing our game!
I agree that the platforming is not ideal. There actually is coyote time even for wall jumps. But I limited the movement a lot because many levels were easily cheesable.
I should definitely do more playtesting next time.
If you want to see how it was supposed to be beaten, we made a playthrough here: .
The graphic design is really impressive.
The controls take a lot of time getting used to. To maybe fix this, I think you shouldn’t be able to fail a package, because my first few deliveries were totally wrong and by the time I realized how the game works and how to control it there were a lot of extra rules and the time was short.
But overall, after a while I started really enjoying it!
(Also you basically made Emacs: The Game if you know what that is lol)
I went back and skipped the second one and the rest of the game is also really good!
But I still have no idea what to do in the second one. Like are you supposed to make a sequence starting from 0 on any line?
It is really interesting how you came up with so many different games with such a simple setup.