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Pesopes

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A member registered Aug 21, 2020 · View creator page →

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So cute!

Some simple cat noises would make it even better I’d say.

The artstyle is also really nice and unique.

Really fun and satisfying doing perfect jumps without stopping.

Did it in 27 attempts.

You really nailed the controls and physics of the game. Very fun!

The gameplay is really well done. These types of games really rely on having good player movement and this felt perfect.

This was fun! Also very “count down” themed which is nice.

The games do get pretty repetitive after a few plays. As others have said increasing the difficulty, but not only by making the time shorter but just variance in the minigames. For example, at some point I knew exactly where to shoot the cowboy so it wasn’t really a challenge.

The idea is really good! Sometimes I feel like it was impossible to avoid a crash which was a bit unfun. Adding some way to upgrade or basically something to spend the credits on would make this much more interesting.

Yeah, there are some problems unfortunately.

The game auto saves so you should be able to just reload the game.

Really fleshed out gameplay that is also pretty satisfying.

Also the music is awesome.

Love the eerie vibe.

The way you see your previous paths is also nice.

I don’t really understand the countdown at the top, I mean the purpose of it (it just gives upgrades?).

I’d appreciate a fullscreen option (or a standalone build)

This looks like a fun idea.

Though short, I enjoyed it. I kind of like how open ended the levels were.

I really like the UI and the different fonts for the numbers.

I think there should be something more to this game. Maybe that you can’t “overcount”, so being precise but still fast.

Fun but on high refresh rate monitors the game controls become so fast it’s basically unplayable.

Really unique idea and very satisfying gameplay.

I’d like more positional cards, for example, the “is even” card was one of the most fun since the whole game I had to keep moving it. Most of the cards were however “if something happens anywhere on the board” making the positioning almost useless.

Also how does “high roller” work? It says if every digit is 7 or higher but how can that ever happen?

Really nice idea and execution!

(1 edit)

The level design is really good here.

Also found a curious bug: you can use a key on a door that’s already been opened so you lose the key. Nothing gamebreaking but should be a simple fix so maybe for a post jam fixup.

Extremely well executed. Don’t have much else to say, it’s really good!

I liked the idea that you use time as health.

The controls and gameplay were pretty smooth, but there wasn’t really that much to do unfortunately.

Really interesting art style. I liked it. Adding a few upgrades would add some more depth to the game.

Thanks for playing our game!

I agree that the platforming is not ideal. There actually is coyote time even for wall jumps. But I limited the movement a lot because many levels were easily cheesable.

I should definitely do more playtesting next time.

If you want to see how it was supposed to be beaten, we made a playthrough here: .

Really simple yet really fun!

Also looked at the gitlab and having a whole ci/cd pipeline for a godot game is something I never realized I could do, but next time will definitely look into that.

That’s unfortunate, itch sometimes requires you to click inside the game window. Also there’s a short animation at the start of the game where you’re unable to move.

Really like how simple to learn it is, but still fun.

Also the artstyle is pretty.

Beautiful.

I think I wasted too much time trying to make it “correct” but slowly realized that there’s no such thing in this game.

I was about to comment that it looks and sounds kind of like Celeste (that is to say awesome).

Then I looked at your profile and realized I actually played your levels from the secret santa collab.

A really cool concept. The 5 seconds recharges so slow it is kinda boring waiting for it.

But I had fun.

Looks really nice.

Didn’t make it that far, but was probably just bad or unlucky.

I can see the idea and it is pretty cool.

Also got jumpscared by that guy lol.

Wow this is so polished and fun.

I really liked the overkill mechanic, specifically that there is a reason to nerf yourself basically.

This is what happens when you don’t do good playtesting…

But glad you enjoyed it!

The game works but, there’s not a lot of strategy. Maybe it could work more like a Wordle game where it shows if the number is anywhere in the code?

The graphic design is really impressive.

The controls take a lot of time getting used to. To maybe fix this, I think you shouldn’t be able to fail a package, because my first few deliveries were totally wrong and by the time I realized how the game works and how to control it there were a lot of extra rules and the time was short.

But overall, after a while I started really enjoying it!

(Also you basically made Emacs: The Game if you know what that is lol)

I went back and skipped the second one and the rest of the game is also really good!

But I still have no idea what to do in the second one. Like are you supposed to make a sequence starting from 0 on any line?

It is really interesting how you came up with so many different games with such a simple setup.

I liked it.

I feel like there should be some feedback when doing actions, for example, you move and it shows the place you will move to in after the cooldown. Right now especially at first it’s very hard to control.

Pretty good gameplay. It’s nice that you can pick different guns and characters.

Wow this game is extremely well done.

Only got a B because I realized a bit too late that I can make my runs longer.

Would definitely enjoy playing a full version of this

Really polished and fun game.

Also a whole level editor is really cool to have.

You can climb up walls, so here you’d go left and up. Maybe should’ve made that more clear.

Pretty satisfying game!

I don’t really get why you can freely change the multipliers at the bottom. Like you just want the higher numbers closer to the middle no? Maybe it could’ve been something you pay to reorder.

But overall fun.

Very nice atmosphere. I got stuck on the second world. As far as I can tell you can’t play the other worlds until you finish the previous one? But still really cool.

A pretty good tower defense. Like the various tower character designs.