Very funny idea.
One of the outstanding games with me this jam.
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1247 | 3.148 | 3.148 |
| Artwork | #1665 | 3.704 | 3.704 |
| Audio | #2304 | 3.148 | 3.148 |
| Enjoyment | #2776 | 3.185 | 3.185 |
| Creativity | #3785 | 3.296 | 3.296 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has to Loop around the enemies to catch them
Very funny idea.
One of the outstanding games with me this jam.
I love the different enemy varieties and attacks, fighting them feels very fair and their moves are well telegraphed. The loop effects are great too.
I liked the art and the music! Would love if the monk has a walking animation instead of sitting and moving at the same time xD
Love the concept! The sense of progression as the line grows longer is really satisfying, such a clever idea.
The Theme is awesome! I really enjoyed the animations on the spirits when you capture them. If you make a bigger game out of it, a more forgiving beginning would be nice for me, I died quite a lot ;)
Interesting concept, took a few tries to nail down the attack and the music is pretty good!
i love the concept!! the game was really challenging, i didnt manage to live for very long, but it was fun and i could feel myself figuring it out and improving. nice work!! ^-^
very cool definitely a better narrative than mine ( I didnt know that narrative was a section lol)
I enjoyed this for a while! The mechanic is nice and the enemies are varied :)
I've tried several with a similar mechanic but this is the most charming of them all haha, great work on the art and theming
It is a great project. The artwork is gorgeous and there is a potential for further development. Sealing mechanic definetely worth to develop further :)
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